Tao ming by Porco

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Tao ming

By: Porco
Last Updated: Jun 4, 2018
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Tao ming

thunder sorcerer

Tao ming is designed to be good against packed formation : his skills doesn't deal big damages, but hispassive generate an electric ark every time Tao deals damages.
His Q can be used two ways : single cast it to have a chromi-like skillshot, double cast it to create a slow-moving ark
W, stunning thunder is deadly against a single hero hidden in the middle of his creeps, the aoe will hit a lot of ennemies to proc the passive effect! Xul wont appreciate!
E, fracture is a li-ming like teleport, leaving a simulacrum (naturally tanking enemy skillshots and minions). Some talents gives it more aggressive aim.
his first ult will hit 12 times the same target (think about passive)
the second is more a control one, good for wombo combos

HEALTH 1,232 (+4.0%)
REGEN 2.57 (+4.0%)
MANA 490 (+10)
REGEN 2.90 (+0.098)
ATK SPEED 2.00 PER SECOND
DAMAGE 15 (+4.0%)

Combat Trait

1
Static electricity
Every time tao ming deals damages to an enemy, a static ark is casted from this hero, dealing 40 damages to a random nearby enemy, prioritize heroes. Arks generated from minions deals 20 damages.
Tao ming's abilities damages against building are reduced by 50%

Primary Abilities

1
Lightning ball
Mana : 30
cooldown : 4 seconds per charge, 2 charges
Vectorial target, starts in a short range.
Cast an orb slowly travelling on a long distance. After 1.25 seconds not generating an electric ark, orbs instantly runs the rest of theyr travel, dealing 140 damages to the first enemy hit.
Whenever theyr is another lightning ball on a medium distance, orbs continue to travel slowly and generate an electric ark beetween them, dealing 20 damages per second to enemies on it
2
Stunning thunder
mana : 70
cooldown : 14 seconds
long range
0.75 seconds after cast, a thunder hits the ground at targeted location, dealing 175 damages and stuns for 0.5 second, also deal 30 damages on a medium aera. Damages are doubled on non heroic.
3
Fracture
mana : 50
cooldown : 8 seconds
medium range
Teleports on target location and create an electric simulacrum at your start location. Simulacrum have 500hp and last 2 seconds.

Heroic Abilities

1
Lightning rod
mana : 80
cooldown : 70 seconds
long range
Sets an ennemy hero to be the lightning rod, for the next 6 seconds, a lightning hits him every 0.5 seconds, dealing 50 damages each
2
Static orb
mana : 50
cooldown : 60 seconds
medium range
Creates an orb on the ground. After 1.5 seconds, ennemies are pulled toward the orb. The nearest they are, the more they are pulled. Enemies that hit the orb suffers 200 damages and are stunned for 0.75 seconds.

level 1

Level 4

Level 7

Level 13

Level 16

Level 20

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