Taran Zhu by DoctorFoxman

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Taran Zhu

By: DoctorFoxman
Last Updated: Apr 24, 2019
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Taran Zhu

Shado-Pan Master

An agile Melee Bruiser whose Basic Attacks empower his disabling Abilities.

Taran Zhu is the Lord of the Shado-Pan, a skilled order of pandaren monks and warriors dedicated to protect the balance of Pandaria from all threats coming from within or without the continent. He held a great mistrust of any race outside the pandaren and looked at the Alliance-Horde War as a pointless "race war" that did not need to involve his homeland. His hatred would ironically draw the Sha of Hatred to him, eventually being freed by the very adventurers he believed were the corrupt ones. From there he would join the Horde and Alliance in the campaigns against the Sha, the Thunder King, and Garrosh Hellscream.

Stats:
Health: 2375 (+4%)
Health Regeneration: 4.95 (+4%)

Mana: 490 (+10)
Mana Regeneration: 2.9 (+0.098)

Attack Speed: 1.25
Attack Damage: 85 (+4%)


Tips:
-Fists of Fury allows Taran to stay on top of enemies by Basic Attacking. In a pinch, the Movement Speed bonus can allow him to outrun foes briefly.
-Flying Serpent Kick makes an excellent entrance, exit, or positioning tool. Knock enemies away from allies or back into them to follow up on.
-Disable singles out an enemy by slowing them down for your team to catch. The effect can last indefinitely if you keep attacking them, making it perfect to punish enemies out of position.
-Use Spear Hand Strike on threatening enemies to prevent their damage or CC. Be sure to stick to them or the effect can be very weak.
-Touch of Death gives Taran a way to quickly kill squishier Heroes if he can't be bursted down. Escape with Flying Serpent Kick and leave your foe to die.
-Touch of Karma, as opposed to Touch of Death, is perfect if you become the center of attention. The enemy may potentially kill their ally in the brawl, especially when used strategically with Touch of Death at Level 20.


Strengths:
+Good Mobility
+Strong Duelist
+Strong Offensive and Defensive Talents
+Decent Initiation


Weaknesses:
-Low Self-Sustain
-Lacks Poke
-Lacks AoE

Combat Trait

1
Fists of Fury
Consecutive Basic Attacks on Heroes grants stacks of Fists of Fury, increasing Taran's Attack and Movement Speed by 5% for 3 seconds, up to 4 stacks. While at maximum stacks, Taran's Ability cooldowns refresh 50% faster.

Primary Abilities

1
Flying Serpent Kick
Mana Cost: 60
Cooldown: 10 seconds


Soar through the air at high speed for up to 2 seconds. Reactivate to land, dealing 180 (+4%) damage to nearby enemies and knocking them back.
2
Disable
Mana Cost: 70
Cooldown: 12 seconds


Strike a foe at a weak point, dealing 150 (+4%) damage to them and slowing them by 40% for 1.5 seconds. The duration is reset by Basic Attacks. Cannot be used on a Hero affected by Spear Hand Strike.
3
Spear Hand Strike
Mana Cost: 80
Cooldown: 15 seconds


Jab an enemy Hero's throat, dealing 90 (+4%) damage and silencing them for 1 second. The duration is reset by Basic Attacks. Cannot be used on a Hero affected by Disable.

Heroic Abilities

1
Touch of Death
Mana Cost: 80
Cooldown: 120 seconds


Strike an enemy, dealing damage equal to half of Taran's current Health after 3 seconds.
2
Touch of Karma
Mana Cost: 80
Cooldown: 120 seconds


Strike an enemy, becoming Protected for 2.5 seconds. Enemies don't see the Protected status. Upon expiration, all damage that would've been dealt to Taran is dealt to the enemy over 3 seconds.

Level 1 Talents

Ascension (Passive): Quest: Killing Minions increases Mana Regeneration by .01 per second and takedowns grant .1 per second, up to 3 per second.
Reward: After gaining 3 bonus Mana Regeneration, Taran's Ability cooldowns refresh 100% faster while at maximum Fists of Fury stacks.

Chi Strikes (D): While at maximum Fists of Fury stacks, Basic Attacks against Heroes restore 15 Mana.

Windwalker (Q): Flying Serpent Kick allows you to fly for up to 3 seconds and Taran can fly freely during its duration.

Level 4 Talents

Defensive Stance (D): While at maximum Fists of Fury stacks, Taran gains 25 Physical Armor.

Chi Block (W): Disable reduces the Spell Power of Heroes hit by 30% for its duration.

Zen Moment (Passive): Taran gains 20 Armor and receives 20% more healing. These bonuses are reduced by 5 Armor and 5% for each stack of Fists of Fury.

Level 7 Talents

Ride the Wind (Q): Flying Serpent Kick leaves a trail of wind behind for 3 seconds, granting allies within the trail 25% bonus Movement Speed.

Tiger Palm (W): Enemies hit by Disable take an additional 80 (+4%) damage per second.

Sun Strike (E): Spear Hand Strike reduces healing received by 50% for its duration.

Level 13 Talents

Yu'lon's Grace (Q): If Flying Serpent Kick hits 2 or more enemy Heroes, reduce its cooldown by 4 seconds.

Paralyze (W): Using Disable on a Hero already affected by Disable roots them for 1.5 seconds.

Bladed Hand (E): Using Spear Hand Strike on a Hero already affected by Spear Hand Strike deals bonus damage equal to 10% of their maximum Health.

Level 16 Talents

Heavy Handed (D): Upon reaching maximum Fists of Fury stacks, Taran's next Basic Attack against a Hero will stun them for 1 second. This effect has a 15 second cooldown.

Serpent Strike (Q): Flying Serpent Kick slows enemies hit by 70% for 1.5 seconds.

Disabling Reach (Passive): Increases the range of Disable and Spear Hand Strike by 50%.

Level 20 Talents

Touch of Karma (R): Available if Touch of Death was chosen at Level 10. Mapped to Trait.

Touch of Death (R): Available if Touch of Karma was chosen at Level 10. Mapped to Trait.

Dragon Punch (D): Activate your Trait to cause Taran's next Basic Attack to hit immediately and deal 200% bonus damage. This effect has a 15 second cooldown.
Passive: Fists of Fury stacks last 1 second longer and increase the maximum number of stacks to 6.

Afterlife (Passive): Participating in Takedowns creates a Regeneration Globe at the Hero's location.
Quest: Collect 10 Regeneration Globes.
Reward: The next time Taran dies, he revives at the location of his death 5 seconds later with 50% of his Health. Must be charged again after triggering.

Changelog

-7/10/18: Added stats, updated Ability/Talent text for Fists of Fury to improve clarity
-7/10/18: Touch of Death damage 100%~50% Taran's current Health
-7/10/18: Dragon Punch added Passive, reworked Active (previously triggered upon reaching maximum Fists of Fury stacks)
-1/24/19: Reworked Basic Ability Mana Costs for more logical pricing (previously Q cost 70, W cost 50, E cost 60)
-1/24/19: Swapped Talent Tiers of Windwalker and Yu'lon's Grace to better fit their competing Talents (previously Yu'lon's Grace at Level 1, Windwalker at Level 13)
-1/24/19: Reduced Tiger Palm's damage and updated wording to improve clarity (previously 100 damage over the duration)
-1/24/19: Reworked Dragon Punch to reduce overlap with Heavy Handed and increase skill ceiling (previously knocked back, only worked on Heroes, didn't hit immediately, 30 second cooldown.
-1/24/19: Updated Afterlife wording for clarity

Upcoming Updates/Feedback Requests: Replacing/fixing Afterlife (too similar to KT phylactery), adding more Active Talent options.

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porpeta (1) | July 9, 2018 8:52am
WOW nice concept! I love it! Good Job! But the Touch of Death is too OP IMHO, this will be used to insta kill squishs on ganks, please adjust the cooldown time, increasing a lot or nerf the power. The remaing kit is just fine and super cool! Note: Please add the Stats(HP, attack speed, attack damage,) from the Hero.
2
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DoctorFoxman (1) | July 9, 2018 11:21pm
Thanks for the feedback, wish I could get more like this. I'll figure out a nerf for ToD and try to find a good set of stats for him.
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