Level 1
[QUEST] Infusion of Khala - (Q/W) Psionic Storm's damage is reduced by 75%. Psionic Storm regenerates Plasma Shields that it touches at the same rate.
!REWARD: Upon regenerating shields for a total of 30 seconds, after the expiration of Plasma Shield, any remaining Plasma Shield is regenerated as health over 4 seconds. Receiving damage ends the regeneration effect.
[QUEST] Khala's Embrace - (Q) Plasma Shield leeches 40% of attack damage dealt as health.
!REWARD: Upon leeching 8,000 health, Plasma Shield leeches an additional 20% of damage.
[QUEST] Khala's Betrayal - (Q) Ally hero's Plasma Shield empowers Psionic Storm. Psionic Storm duration is extended for as long as it contacts Plasma Shields.
!REWARD: Upon extending Psionic Storms by 30 seconds, Psionic Storm radius is increased by 20%.
Level 4
Templar's Divinity - (Q) Plasma Shields that are broken before their duration reduce Plasma Shield's cooldown by 2 seconds.
Khaydarin Amulet - (W) Increases Tassadar's energy by 100. Restore 10 energy for every enemy killed by Psionic Storm.
Psionic Projection - (Q/W) Increases the casting range of Plasma Shield and Psionic Storm by 40%.
Level 7
Dimensional Shift - (1) Tassadar becomes invulnerable and Unrevealable for 2 seconds. While shifted, he has 25% increased Movement Speed. This ability costs 75 energy and can be cast once every 30 seconds.
Force Barrier - (E) Force Wall's range is increased by 50%, cooldown is reduced by 3 seconds, and energy cost is reduced to 10.
Oracle of Adun - (D) Oracle may now be cast on any ally hero, globally, and during a death timer.
Level 10
Archon - (R) Tassadar transforms into an Archon. All, but 10 life is converted into Plasma Shield and remains for the duration of Archon. His Basic Attacks deal 158 (+4% per level) damage, slow the target by 30% for 1 second and splash for 79 (+4% per level) damage to enemies within 2.5 range. Restorative health effects are applied to Plasma Shield instead. Cannot cast basic abilities. Lasts for 10 seconds. Remaining Plasma Shield is added to health upon expiration.
Hallucination - (R) Tassadar casts a mirrored image of himself that follows him around the battlefield. The hallucination casts phantom Plasma Shields and non-damaging Psionic Storms. Tassadar's cooldowns and energy costs are reduced by half for the duration that the hallucination remains on the battlefield. Lasts for 20 seconds.
Level 13
Templar's Strength - Tassadar's auto attack does 50% bonus damage once per second while affected by Plasma Shield.
Shield Battery - (2) Tassadar phases in a shield battery over 2 seconds. Shield Battery distributes up to 1000 Shields evenly every second to heroes within its radius. Shield Battery lasts 10 seconds or until destroyed. 60 second cooldown. Shield Battery shields are unaffected by Plasma Shield talents.
Psionic Flux - (W) Psionic Storm reduces healing received by enemy heroes within its radius by 70%.
Level 16
Rage of Mertick - (Q) While affected by Plasma Shield, Tassadar's auto attacks leech damage as health by an additional 40%. Auto attacks extend the duration of Plasma Shields affecting Tassadar by 1 second.
En Taro, High Templar - (Q) Heroes affected by Plasma Shield leech 10% of ability damage dealt as health over 4 seconds. Receiving damage ends the regeneration effect.
Psionic Echo - (W) One second after having been affected by Psionic Storm, enemy heroes detonate a small blast around them dealing an additional 100 damage to any enemies in its radius and slowing them by 90% for 1 second.
Level 20
Twilight Archon - (R) Basic Attacks while in Archon form increase its duration by 1 second. Oracle can be cast while in Twilight Archon.
Executor - (R) Hallucination now summons one additional hallucinated high templar. Upon expiration or reactivation (R), if both high templar remain they will merge into one hallucinated archon. Cooldown and energy cost reduction remain halved until the hallucinated archon has been destroyed.
Legacy of the Void - (Q) Plasma Shield's duration is reset to 4 seconds any time it receieves damage. Plasma Shield's cooldown is reduced by an additional two seconds if they are broken before their duration.
Void Wall - (E) Ally heroes may now pass through Force Wall.
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