- He isn't a good solo laner with this kit. His trait, good burst damage and baseline silence makes him well-suited for a gank squad.
- Feedback makes him a very powerful tower harasser (li ming on steroids). He should not be left alone in a lane.
- Hallucination is meant to create fake pushes that evoke something similar to Kerrigan's reaction to his challenge in SC1. It is also a good ability in teamfights, with the right talents it can create some confusion.
- Hallucination is great at checking bushes safely, prematurely triggering the gank, if done well.
- Some talents, such as L4's Plasma Surge and Misdirection add some support-ish power to him.
- Gantrithor is excellent at sieging. Interceptors confuse towers and waste their ammo. Archon is raw teamfight damage.
- 7 and 16 are large power surges. Both level 7 Q talents synergize massively with the 16 double storm, either enabling him to lay waste to multiple stationary targets or deliver 2 instances of burst damage. E talents, such as Deadly Delusion and Puppet-master makes him something akin to Azmodan in regards to global pushing. Speccing into E talent requires specific team compositions to work well (AA attackers).
- A maxed out trait with L16 Ascension makes a huge boom, ~2000 damage at level 20. To add to it, Final Flight increases it to ~2400 damage and larger area and faster missile speed. Defense against this is pretty much the same as vs pyroblast + splitting the team.
- W spec can counter ability based heroes with the mini-stun and the extended silence that also comes quite often due to L1 Energy Siphon.
- L1 Backlash or L1 Lesser Minds + L7 Eye of the Storm + Hallucinations make him a very good jungler.
- Stasis on L20 is very powerful. You can become a mini-Auriel. In fact it is more versatile since you can disable an enemy hero briefly as well, but the stasis is relatively short.
- Never pick Archon vs Varian. Your 10% health is pretty much a one hit kill.
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