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[li](1) Piercing Gaze- Activate to gain vision through terrain and reveal stealthed heroes in a large 60 degree arc for 3s.
Tier 2
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[li](Q) Talon Block- Talon Strike reduces the damage of the next enemy Hero's Basic Attack by 50%.[/li]
[li](E ) Favorable Wind- Increase movement speed of allies hit by Zephyr by 15% for 3s[/li]
[li](Q) Talon Rush- Reduce the cooldown and mana cost of Talon Strike by 50% if no enemy is hit.[/li]
[li]Mercenary Lord[/li]
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Tier 3
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[li](W) Healing Gust- Increase healing of refreshing breeze to 12% (up from 6%) per second for the first 2s.[/li]
[li](D) Air Flow- Your stacks of Windwalking last for 12s (up from 6) without being refreshed.
Tier 5
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[li](W) Rejuvenating Wind- Nearby allies are healed for 40% of your healing from Refreshing Breeze.[/li]
[li](D) Elusiveness- Reduce the duration of stuns, slows,
Tier 6
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[li](E) Dust Cloud- Enemy Heroes hit by Zephyr deal 35% less damage for 3s.[/li]
[li](E) Gale Force- Increase the width and damage of Zephyr by 100%. [/li]
[li](Q) Hitting an enemy with Talon Strike grants 5 stacks of Windwalking.
Tier 7
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[li](R1) Nearby allied Heroes permanently benefit from you Windwalking passive.[/li]
[li](R2) Gain 2 charges of Vortex Strike, each with a 40s cooldown. [/li]
[li](D) Air Resistance- Reduce all damage you take by 3% for each stack of Windwalking (allies do not gain this effect through Terokk's Blessing).
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