LVL1
- Strenghten the pact: Collect health globes to increase Death Pacts mana return by 0,25% per stack
(20 globes= +5%)
- Quicker Arms: Haste also increases Attack Speed by 20%
- Life Drain: Increase Death Coils self healing to 75% of the damage
LVL4
- Deadlier Coils: Death coil can deal damage to one additional target. It's power is increased by 30% for each additional target.
- Clean and unholy: Unholy Armor cleanses all controlling effect
-"Make it quick!" Taking damage while you mount increases your mount's speed by 50% for 3 seconds
(base:40% -> increased: 60%)
LVL7
- Raise Dead: If you use Death Pact on a minion, it will return as a skeleton warrior.
(as strong as a promoted minion, it's his kind of Promote)
- Even faster: Increase Haste's effect by 80%
(movement to 72%, Attack, if talented: 36%).
- Without detriment: Removes the Health penalty from Unholy Armor
LVL10
- Death & Decay
- Whirlwind
LVL13
- Unholy juggernaut: Unholy armor now grants "unstoppable" for 2 seconds
- Lasting coils: Death Coil deals +50% of its damage in 3 seconds.
(you benefit from it's healing too)
- Synergy: You receive Haste's and Unholy armor's effects with 50% efficiency
LVL16
- They are feeble: If Death Coil only targets non-heroic targets, it will instantly kill them.
(Exactly, it will instakill mercenaries too. Not the bosses, mind you.)
- Rejuvenating armor: Damage absorbed by Unholy Armor will heal its subject instead.
- Mass Haste: Press E twice: Haste now have an area of effect, but its costs and cooldown is increased by 10 mana and 7,5 sec for each hero affected.
LVL20
- Let them rot!: Heroes and minions too take double damage from Death & Decay
- Tornado: Whirwind now stuns in the middle and slows for 60% in its whole radius
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