(Melee Specialist) An aggressive support that provides continual sustain and pressure in combat and is great at rotating.
For better or worse, the pool of secondary supports is a little light, and it is a subclass I greatly enjoy playing when appropriate. With Arthas, Kel'Thuzad, and Xul filling the undead/necromancy airspace, I decided to hone in on some of his more supportive/utility qualities from his Haste and Unholy Armor spells in Warcraft 2, while continuing his theme of leeching life from enemies. From there, I built around a trifecta of his mounted spellcaster identity from WC2, his upfront, bruiserish style from Burning Crusade, and plenty of contemporary death knight features to fill out his kit and talent tree, particularly from the Unholy specialization.
All spell damage dealt by Teron heals himself and nearby allied heroes for 9; the healing amount is doubled when the damage is dealt to enemy heroes.
Primary Abilities
1
Necrotic Plague
Mana Cost: 45 mana Cooldown: 6 seconds
Infects the target, initially dealing 15 (+4% per level) spell damage a second and ramping up by 5 (+4% per level) damage a second for 8 seconds while jumping to other nearby enemies. Deals double the damage on minions and mercenaries. Duration and damage do not carry over between jumps, and it cannot be refreshed until fully expired.
2
Death Coil Volley
Mana Cost: 45 mana Cooldown: 6 seconds
Sends out a bolt of unholy energy at the target enemy that splits off to hit adjacent enemies, dealing 60 damage and adding two ticks to Necrotic Plague. Provides quadruple the healing from Wheel of Death.
3
Unholy Frenzy
Mana Cost: 60 mana Cooldown: 12 seconds
Increases the targeted ally's movement speed by 20% and attack speed by 25% for 4 seconds. Cannot be used on vehicles or the Immortal.
Heroic Abilities
1
Gorefiend's Grasp
Mana Cost: 80 mana Cooldown: 70 seconds
Deals 100 spell damage in an area and pulls all enemies to the target, slowing them by 20% for 2 seconds upon arrival. Can be cast on allied and enemy units as well as structures.
2
Raise Dead
Mana Cost: 90 mana Cooldown: 95 seconds
Reanimates a fallen allied or enemy hero to follow you in a leash for 12 seconds. Automatically attacks nearby enemy heroes with full, untalented basic abilities and traits; they otherwise basic attack your targets. Reanimated hero is unable to use their heroic ability.
Special Mount
1
Ride or Die
Teron is permanently mounted on a horse of his choosing, increasing movement speed by 20%.
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