Level 1:
Improved Death Coil: Reduces Death Coil's cooldown by 1 second per enemy struck.
UNNAMED: Gorefiend's minions deal .2% additional damage for each minion slain, up to a maximum of 5%. On reaching maximum damage, Gorefiend's maximum skeletons go up by one.
Twisted Defense: Unholy Armor deals X damage per second to nearby enemies.
Level 4:
Unholy Touch: Touch of Darkness now heals Gorefiend for X% of damage dealt.
Avoidance: Skeletons take reduced damage from area of effect abilities based on the number effected.
Improved Unholy Armor: Casting Unholy Armor on Skeletons applies it to all Skeletons, but instead costs 25% of each Skeleton's health.
Level 7:
Haste
Death's Advance: Friendly heroes with Unholy Armor active gain a slight boost to movement speed.
Improved Unholy Armor: Increases the shield amount on Unholy Armor by 20% for heroes and 40% on minions and mercenaries.
On a Pale Horse: Gorefiend remains mounted in combat, but gains only 10% movement speed while in combat. Full mount speed regained through mount activation.
Level 10:
Death and Decay
Whirlwind
Level 13:
Mortal Coil: Enemies slain by Death Coil are risen as lesser Skeletons which will instead push down the nearest lane and last 10 seconds.
Level 16:
Shadowy Constructs: Raise Dead now summons Shadowy Constructs, which apply a stacking Atrophy debuff that increases damage taken by x% (max 5 stacks.)
Skeletal Warriors: Increases the health of Skeletons by x% and grants them a cleave attack.
Skeletal Defenders: Gorefiend gains a stacking damage reduction buff for each active Skeleton.
Skeletal Archers: Skeletons now gain a ranged attack, but have reduced health.
Level 20:
Cry Havoc: Enemies affected by five consecutive ticks of Death and Decay flee in horror, moving away from the center of the effect. Increases damage by x%.
Howling Fury: Re-activating the spell now gives the Whirlwind direction. Increases damage by x%.
Riders of Karabor: Summons a Rider of Karabor every 120 seconds who roams the map independently, focusing on pushing the stronger lanes. Will engage certain objectives and neutral mercenaries if allied heroes are also engaged on it. Treated as a heroic summon. (Max 3 active)
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