Tess Greymane by Nortin

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Tess Greymane

By: Nortin
Last Updated: May 11, 2018
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Tess Greymane

Champion of the Uncrowned

Current version: 1.0

Tess Greymane is a melee assassin who can also deal moderate ranged damage and uses a wide variety of scavenged abilities.

Pros:
    Lots of versatility in base kit due to trait
    Quick Shot provides decent ranged damage
Cons:
    Energy management is essential
    Requires specific positioning to maximize trait value
Statistics:
Health: 1,779 (+4% per level)
Regen: 3.76 (+4% per level)
Energy: 100
Regen: 10.00
Atk Speed: 1.20 per second
Damage: 94 (+4% per level)

Author's Note: I've also created concepts for Darius Crowley, Houndmaster Shaw, and Toki, Time-Tinker, so if you're interested in more Witchwood Monster Hunter concepts check them out!

Combat Trait

1
Scavenge
Cooldown: 2 seconds
Cost: N/A

Tess scavenges for a new ability for her (W) slot, gaining one based on her location and what is nearby. Defaults to Small Rock, and Tess loses her current item when she dies.

Small Rock - Nothing useful in range.
Lunar Signet - Tess was hiding in brush (lowest priority).
Spyglass - There was a friendly or enemy structure in melee range.
Caltrops - There was an enemy minion in melee range (priority over Spyglass).
Shaw's Shank - There was an enemy hero in melee range (priority over Caltrops).
First Aid Kit - Tess picked up a Regeneration Globe within the last 2 seconds (highest priority).

Passive:
Tess uses Energy instead of Mana.

Primary Abilities

1
Quick Shot
Cooldown: 3 seconds
Cost: 15 Energy

Tess fires a shot from her wrist crossbow in a target direction, dealing 94 (+4% per level) damage to the first enemy hit. Casting another basic ability resets Quick Shot's cooldown.
2
Scavenged Item
Small Rock
Cooldown: 10 seconds
Cost: 10 Energy

Tess throws a rock in a target direction, dealing 10 (+4% per level) damage to the first enemy hit. Rocks aren't that effective of a weapon, as it turns out.

Lunar Signet
Cooldown: 3 seconds
Cost: 40 Energy

Tess enters Stealth and gains 15% increased movement speed for 4 seconds. Dealing or taking damage ends Lunar Signet's effects early.

Spyglass
Cooldown: 9 seconds
Cost: 25 Energy

Tess carefully observes a target area with medium area and global range, Revealing it for 2 seconds and giving all enemies in its radius -15 Armor for 2 seconds.

Caltrops
Cooldown: 7 seconds
Cost: 25 Energy

Tess throws caltrops at a target area with medium range, lasting for 5 seconds. Enemies take 80 (+4% per level) damage upon entering or exiting the area of Caltrops, and are Slowed by 25% while they remain within.

Shaw's Shank
Cooldown: 6 seconds
Cost: 40 Energy

Tess shanks an enemy in melee range, dealing 273 (+4% per level) damage to them. Basic attacks reduce this ability's cooldown by 1 second. Doesn't actually belong to Tess, but Shaw clearly wasn't using it.

First Aid Kit
Cooldown: 14 seconds
Cost: N/A

Tess immediately heals herself for 205 (+4% per level) and restores 20 Energy. Collecting a Regeneration Globe resets this ability's cooldown.
3
Grappling Hook
Cooldown: 14 seconds
Cost: 25 Energy

Tess throws a grappling hook to a target location, dealing 18 (+4% per level) damage to all enemies in the hook's path and quickly pulling herself to the hook. Grappling Hook can target unpathable terrain, and if it does Tess lands on the other side of the terrain.

Heroic Abilities

1
Adrenaline Rush
Cooldown: 55 seconds
Cost: N/A

For 8 seconds, Quick Shot costs no Energy and Tess receives 15% increased movement speed.
2
Kiss of the Princess
Cooldown: 40 seconds
Cost: 35 Energy

Tess steps through the shadows to a target location within a short distance. Before and after teleporting, she throws out a fan of knives, dealing 77 (+4% per level) damage to all enemies in a medium area around her.

Kiss of the Princess can be recast within 4 seconds before going on cooldown. Each recast refreshes this effect.

Talents

Coming soon

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