Small Rock
Cooldown: 10 seconds
Cost: 10 Energy
Tess throws a rock in a target direction, dealing
10 (+4% per level) damage to the first enemy hit.
Rocks aren't that effective of a weapon, as it turns out.
Lunar Signet
Cooldown: 3 seconds
Cost: 40 Energy
Tess enters Stealth and gains
15% increased movement speed for
4 seconds. Dealing or taking damage ends
Lunar Signet's effects early.
Spyglass
Cooldown: 9 seconds
Cost: 25 Energy
Tess carefully observes a target area with medium area and global range, Revealing it for
2 seconds and giving all enemies in its radius
-15 Armor for
2 seconds.
Caltrops
Cooldown: 7 seconds
Cost: 25 Energy
Tess throws caltrops at a target area with medium range, lasting for
5 seconds. Enemies take
80 (+4% per level) damage upon entering or exiting the area of
Caltrops, and are Slowed by
25% while they remain within.
Shaw's Shank
Cooldown: 6 seconds
Cost: 40 Energy
Tess shanks an enemy in melee range, dealing
273 (+4% per level) damage to them. Basic attacks reduce this ability's cooldown by
1 second.
Doesn't actually belong to Tess, but Shaw clearly wasn't using it.
First Aid Kit
Cooldown: 14 seconds
Cost: N/A
Tess immediately heals herself for
205 (+4% per level) and restores
20 Energy. Collecting a
Regeneration Globe resets this ability's cooldown.
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