Grapple: targets hit by grapple are effected by blinding powder
The 6th attack deals % health dmg over 3s
Blinding powder - active: cd 45s, your next blinding powder
Grapple -
Blinding powder (W) - You deal 20% increased damage to effected targets for 5s
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Blinding powder (W/active) - cooldown 45s. your next blinding powder
Expose armor (active) - cooldown 20s. mark a target for 5s, basic attacks against the target cause them to lose 5 physical armor, stacking up to 25. duration begins on first basic attack, the mark will disappear if not activated within 5s.
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Grapple Gun: shot (D) - Cooldown 45s. casts a free enhanced shot that uses and causes no delay.
Grapple Gun: flip (D) - Cooldown 45s. casts a free enhanced flip that uses and causes no delay.
Grapple Gun: vault (D) - Cooldown 45s. casts a free enhanced vault that uses and causes no delay. reduce the cast time by 50% and becomes unstoppable during cast.
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T1
Daughterhood of the wolf (Passive) - basic attacks deal 30% additional damage against enemy heroes below 35% health, and heal for 100% of the bonus damage.
Stalk prey (Passive) - Your basic attacks deal double the bonus damage for Armor reduction. Every third consecutive attack against the same target reduces their physical armor by 5 for 4s. stacking up to 10. (tess's basic attacks deals damage equal to 20 armor reduction against 10 armor reduction)
T2
Grapple (1,2,3) - Vault puts grapple on delay but does not consume or require a charge.
Grapple (1,2,3) - grapple delay and cooldown is reduced by 4s
Dancing steel (Q) - movement speed last for 2.25s after dancing steel ends
T3
Inhalant (W) - If the wave is blocked by a single target, the vision debuff also causes targets to deal 40% less damage to tess. Blinding powders cooldown is reduced by 2s.
Rock salt (W) - The wave mechanic that spreads the cloud effect slightly penetrates targets, traveling a range of 1.75 past the point of contact. increasing the opportunity for blinds and pooling effect.
Great escape (1,2,3) - a successful Grappling hook removes roots and slows. Grappling hook cannot be silenced.
Note: silence or roots do not interrupt or prevent vault casting time.
T5
Shotgun (E) - Causes Quick Draw's shot to deal 100% damage to nearby targets, and deal 50% additional dmg to the auto target. But Reduces auto target range on quick draw by 50%.
Whip it (E) - Quick draw instead fires your grappling hook, pulling the target towards your roll location.
T6
Heroic (R) - If you deal damage with your heroic the cooldown is lowered by 6s (additional attacks on Dancing steel)
Quick thinking (E) - If tess has been below 50% health in the last 5s, Quick draw can be used while off cooldown. But 50% of the mitigated cooldown will be added onto the next recharge. This effect cannot be repeated until the cooldown is fully reset.
Note: on 8s cooldown x0.5 = 4s + 10s base = 14s.
T7
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