Talents:
Level 1:
A: Power of the Grave: Lurid takes 75% less damage from Minions and Mercenaries.
B: Pestilence: Using Scourge Strike to consume 2 or more stacks of Festering Strike on a Minion will kill all nearby Minions.
C: Gnaw: Lurid will leap to a target, stunning them for .5 seconds. Under the effect of Dark Transformation, the cooldown is halved. 20 second cooldown.
Level 4:
A: Shadow Infusion: Hero Takedowns while Lurid is alive increase his damage by 10%, stacking up to 5 times. Stacks are lost when Lurid dies.
B: Unholy Frenzy: While all 6 Runes are on cooldown, increase your Basic Attack speed by 30%.
C: Runic Empowerment: While all 6 Runes are on cooldown, increase the damage of your Basic Attacks by 30%.
Level 7:
A: Death Pact: Kill Lurid to restore 20% of your maximum health. 40 second cooldown.
B: Outbreak: Scourge Strike will heal for 3% of your Maximum health per stack of Festering Strike consumed, up to 10%.
C: Rune of the Fallen Crusader: After using Festering Strike, your next Basic Attack will heal for 2% of your maximum health.
Level 10:
A: Dark Transformation:
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