Easily adapts to the needs of the team
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High cost of basic and heroic abilities
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Significantly enhanced throughout the game
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Dependence on allies, as they are a source of mana
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Various weakening of the enemy team
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Does not have mana regeneration
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Good waveclear
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Limited mobility
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Good teamfighter
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Vulnerable to Melee Assassins
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Strong heroic abilities
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Vulnerable to control effects
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Strong DoT (Damage over Time)
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Proper positioning is necessary in a teamfight
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Strong in mid and late game
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No self-healing (only possible on Tier 6)
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