Arcanists Pulse
Quest:Hitting enemy heroes with Arcane Pulse increases its damage by 5.
Reward:After hitting 15 enemy heroes Arcane Pulse deals 50% more damage to Minions, Mercanaries and Monsters.
Reward:After hitting 30 enemy heroes Arcane Pulses cooldown is lowered to 1 second after hitting an enemy hero.
Rapid Projection
Quest: Chaining enemy heroes lowers the cooldown of Unstable Energy by 1 second and mana cost by 5 mana.
Reward: Increase range of Unstable Energy by 2.5 and damage by 30.
Wild Mana
Activate Ancient Mana to immediatly restore 500 health and 200 Mana.
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