Thane by uparrow

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Thane

By: uparrow
Last Updated: Dec 9, 2016
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Thane

The Wandering Barbarian

Melee Assassin

Combat Trait

1
Cleave (D)
Combat Trait

Use Fury instead of Mana, which is gained by taking or dealing damage. Basic Attacks splash for 60% damage around the target.

Primary Abilities

1
Weapon Throw (Q)
Fury: 15
Cooldown: 6 seconds

Throw your weapon in a straight line, dealing moderate damage to the first enemy hit. Hitting an enemy Hero grants one stack of Frenzy and generates 5 Fury.
2
Ground Stomp (W)
Fury: 40
Cooldown: 15 seconds

Smash the ground, dealing low damage to nearby enemies and Stunning them for 1 second.
3
Rend (E)
Fury: 50
Cooldown: 10 seconds

Viciously strike nearby enemies, dealing moderate damage and causing enemies hit to Bleed for an additional low damage each second over 3 seconds.

Secondary Abilities

1
Hammer of the Ancients (#)
Fury: 35
Cooldown: 20 seconds

Call down a massive hammer, dealing moderate damage to enemies in the area after a 1 second delay. Damage increased by 1% for every 1 Fury you have.
2
Monster Hunter (#)
Enemy Minions killed near you grant a stack of Bribe. Use 20 stacks to bribe a Mercenary, instantly defeating them and permanently increasing your Basic Attack damage by 1%. Does not work on Bosses. Maximum of 80 stacks.
3
War Shout (#)
Cooldown: 60 seconds

Let loose a furious battle cry, increasing the damage of all your Abilities by 20% and increasing nearby allied Heroes' Ability and Attack Power by 10% for 6 seconds.
4
Bolt of the Storm (#)
Cooldown: 40 seconds

Activate to teleport to a nearby location.

Heroic Abilities

1
Revenge (R)
Heroic Ability
Fury: 25
Cooldown: 30 seconds

Ruthlessly lash out at the target enemy, dealing high damage to it and healing you for 25% of the damage done. Damage dealt increased by 100% if the target attacked you within the last 3 seconds. Taking damage from an enemy Hero has a 10% chance to reset the cooldown.
2
Ignore Pain (R)
Heroic Ability
Fury: 50
Cooldown: 90 seconds

Deaden your nerves, granting you Resistant, reducing all damage you take by 25%, and removing and granting immunity to all Stun, Root, and Slow effects for 6 seconds. Taking damage increases your Attack Damage by 10% and Movement Speed by 15% for 2 seconds.

Talents

Level 1
Mighty Weapon (D)
(!) QUEST: Hit 50 enemy Heroes with Basic Attack splash damage. (!) REWARD: Basic Attacks splash for 90% damage around the target.
Meat Grinder (E)
(!) QUEST: Kill 30 Minions with Rend. (!) REWARD: Increase Rend's initial damage and Bleed damage by 15% and increase its radius by 20%.
Hammer of the Ancients (#)
Fury: 35
Cooldown: 20 seconds
Call down a massive hammer, dealing moderate damage to enemies in the area after a 1 second delay. Damage dealt increased by 1% for every 1 Fury you have.
Monster Hunter (#)
Enemy Minions killed near you grant a stack of Bribe. Use 20 stacks to bribe a Mercenary, instantly defeating them and permanently increasing your Basic Attack damage by 1%. Does not work on Bosses. Maximum of 80 stacks.

Level 4
Mighty Throw (Q)
Weapon Throw Slows enemies hit by 60% fading over 3 seconds.
Quaking Stomp (W)
Increases Ground Stomp's radius by 25% and Slows enemies by 50% for 1 second.
Hamstring (E)
Bleeding targets are Slowed by 15%.

Level 7
Sundered Earth (W)
Ground Stomp grants a Shield for 125% of the damage dealt to Heroes.
Bloodthirst (E)
Rend's Bleed damage heals you for 50% of the damage done.
Enraged Regeneration
Taking damage equal to or grater than 15% of you maximum Health grants you Resistant, reducing damage you take from all sources by 25% for 3 seconds, and increasing your Health Regeneration by 50%.

Level 13
Vorpal Strikes (D)
Splash damage dealt to enemy Minions and Mercenaries deal 150% of your Basic Attack Damage.
Mighty Throw (Q)
Weapon Throw hits all enemies in its path until it hits an enemy Hero.
Plate Tectonics (W)
Ground Stomp deal 100% increased damage to non-Heroic enemies and creates impassable terrain for enemies.
Whirling Axe (E)
Enemy Minions and Mercenaries slain while Bleeding reduce the cooldown of Rend by 0.25 seconds.

Level 16
Berserker Rage (D)
Attack Damage increased by 15% when at or above 75 Fury.
Crushing Weight (W)
Ground Stomp applies Vulnerable to enemy Heroes, increasing damage taken from all sources by 25% for 3 seconds.
Serrated Edge (E)
Rend's Bleed affect deals additional damage equal to 1% of the target's maximum Health.
War Shout (#)
Cooldown: 60 seconds
Let loose a furious battle cry, increasing the damage of all your Abilities by 20% and increasing nearby allied Heroes' Ability and Attack Power by 10% for 6 seconds.

Level 20
Vengeful (R)
Revenge gains a second charge and taking damage from an enemy Hero has a 15% chance to grant a charge.
Unstoppable Force (R)
Taking damage extends Ignore Pain's duration for 1 second, up to a maximum duration of 10 seconds.
Berserker Rage (D)
Increases your Attack Damage by 10% when at or above 75 Fury.
Bolt of the Storm (#)
Cooldown: 40 seconds
Activate to teleport to a nearby location.

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