HEALTH 2100.23 HEALTH 4.11
MANA 500 REG 3
1.50 MELEE
132 DMG
1.11 ATTACK PER SEC
GARDENS CAN BE CLEARED USING AREA DMG ABILITIES
HIS GARDENS ARE HIS MOST USEFUL TOOL FOR DMGING AND PUSHING
BE SURE TO PLANT GARDENS IN EVERY LANE FOR MAXIMUM EFFICIENCY
Combat Trait
1
VEGETATION GARDEN
ACTIVATE TO PLACE A VEGETATION GARDEN IN A SMALL AREA THE GARDEN HAS NO HEALTH AND CANT BE TARGETED. GARDEN GROWS 100% LARGER OVERTIME.
WHILE ON VEGETATION GARDEN MOVE 30% FASTER AND HEAL FOR 60.1 HEALTH EVERY 2 SEC. MAX 5 GARDENS
Primary Abilities
1
BOMB SEED
THROW A SEED AT A TARGET AREA DEALING 200.1 DMG AND PLANT A VEGETATION GARDEN
MANA 60
COOLDOWN 8
2
EXPLOSIVE SPORES
WHEN ACTIVATED ALL VEGETATION GARDENS DEAL 100.1 DMG TO ALL ENEMIES ON THEM AND SLOW THEM FOR 50%
MANA 50
COOLDOWN 15
3
WILD VINES
WHEN ACTIVATED ALL ENEMIES ON VEGETATION GARDEN ARE ROOTED FOR 1 SEC. BUILDINGS ARE DISABLED FOR 9 SEC.
MANA 70
COOLDOWN 10
Heroic Abilities
1
SPORELING PARTY
GARDENS SPAWNS 3 SPORELINGS EVERY 5 SEC.
SPORELING STATS
HEALTH 400
DMG 21 MELEE
EXPLODES ON DEATH DEALING 100 DMG
CONSUMES 20 MANA A SEC WHEN ACTIVE
2
MARSH TREE
PLANT A TREE IN AN AREA. THE TREE HAS A VEGETATION GARDEN AROUND IT. TREE LASTS FOR 20 SEC.
TREE DISABLES BUILDINGS AND DEALS 60 DMG TO ALL ENEMIES EVERY SEC. FOR EVERY 300 DMG DEALT GAIN 1 SEC
MANA 100
COOLDOWN 120
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