Level 1:
- Increased Firepower: Increases the Range and Width of Conjure Flame by 25%.
- Immanent Blast: Kinetic Bomb will reach the ground in 2 seconds, instead of 3.
- Conjurers Pursuit: Collecting Regeneration Globes permanently increases Mana Regeneration by .1 per second.
- Magical Sabotage: When one of your damaging abilities hits a structure, that structure loses 1 charge of ammo. Additionally, basic attacks deal 10% increased damage to structures.
Level 4:
- Thermal Consistency: Reduces the damage dealt from Conjure Flame by 75%, but it no longer loses damage when striking an enemy Hero.
- Shadow Drain: Every time a Dark Nucleus kills an enemy, the Blood Princes recover 5 Health.
- Shadow Leech: Every time a Dark Nucleus kills an enemy, the Blood Princes recover 5 Mana.
- Kinetic Reach: Increases the Cast Range of Kinetic Bomb by 50%.
Level 7:
- Engulfing Flames: Conjure Flames applies engulfing Flames to targets struck dealing 50% of its damage over 3 seconds.
- Nucleus of Blood: Dark Nucleus heals friendly minions for 50% of its normal damage.
- Empowered Bomb: Increases the Health of Kinetic bomb to 900 (+4% per level).
- Invocation of Power: After activating an Invocation Swap ability, the two princes not effected by Invocation of Blood gain a 40% increase to Attack Speed.
Level 10:
- Covenant of Blood: She Blood Princes combine their powers and lift the shadowy veil that conceals them. The Invocation Swap abilities are replaced by the respective abilities specific to those two princes. Additionally, the Blood Princes gain a shared Health pool equal to the combined total of the maximum Health of all three Princes. When this effect expires, each prince is returned to their normal state with current Health equal to 33% of the remaining total or their maximum Health, whichever is lower. This effect lasts 10 seconds.
- This ability allows the two autonomous princes to be controlled separately from the prince effected by Invocation of Blood. Commands may be directed at the autonomous princes by directing targets and locations with this ability. The princes will no longer automatically move towards the Invocation of Blood target when outside of its range. Structures may now target Princes not effected by Invocation of Blood, and princes out of range of the Invocations effective range may not use Basic Attacks.
Level 13:
- Engulfing Shadows: Engulfs the Prince Currently effected by Invocation of Blood in shadows, putting them in Stasis preventing all movement, attacks and damage. During this time they may use Invocation Swap abilities.
- Clinging Shadows: Shadow Nucleus slows the movement speed of enemies struck by 20%.
- Overwhelming Darkness: When a Shadow Nucleus is killed, it explodes dealing 160 (+4% per level) damage to enemies within its normal Range.
Level 16:
- Shadow Flame: Targets struck by a Shadow Nucleus are effected by Inner Darkness, increasing the damage they take from Conjure Flame by 50% for 4 seconds.
- Anti Armor Bomb: Direct hits with Kinetic Bomb make targets vulnerable for 3 seconds, increasing their damage taken by 25%.
- Wild Flame: Conjure Flame leaves a trail of fire under its effect which deals 120 (+4% per level) per second to enemies within it for 4 seconds.
- Swift Invocation: The shared cooldown on Invocation Swap is reduced by 25%.
Level 20:
- Covenant of Flesh: The blood princes fuse into one monstrous being during Covenant of Blood, and gain Unstoppable.
- Ultimate Agent of the Scourge: After Covenant of Blood is removed from a prince, they gain Agent of the Scourge, which allows them to continue making Basic Attacks for 6 seconds.
- Arcane Power: Activate to instantly restore 400 Mana and increase Ability Power by 15% for 5 seconds.
- Rewind: Activate to reset the cooldowns of your Basic Abilities.
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