Level 1
[Q] Flail Axe
Increases the length of Hamstring by 40%.
[Passive] Scorn Pain
Every 5 seconds, gain 75 Physical Armor against the next Hero Basic Attack. Stores up to 2 charges.
[Passive] Engorged
? Quest: The Butcher gains 15% Maximum Health. Collecting 50 Fresh Meat without dying grants 5% additional Maximum Health, up to 30% total.
Dying reduces this bonus by 5%.
Level 4
[Trait/Q] Invigoration
If Hamstring hits a Hero, half its mana cost is refunded and its cooldown is reduced by 1 second.
Hitting a Hero with Hamstring causes them to drop 2 Fresh Meat.
[Trait/W] Hot Cuts
Every second Basic Attack against Branded Heroes within 5 seconds grants the Butcher 1 Fresh Meat and extends the Brand's duration by an additional 0.5 seconds.
[Trait/Passive] Victuals
Every third enemy Minion that dies while the Butcher is nearby drops 1 additional Fresh Meat.
Every time an enemy Minion drops Fresh Meat or the Butcher collects 10 Fresh Meat, the Butcher heals for 5% of his maximum Health.
[Trait/Passive] Fleishmaster
? Quest: Killing a unique Hero increases the amount of Fresh Meat that Hero drops in the future by 2, up to 10.
? Reward: After killing a unique Hero 5 times, the Butcher's Basic Attacks deal 10% additional damage against that Hero.
Level 7
[Q] Flay
Hamstring reduces enemy Heroes' damage by 40% for the duration of the slow.
[W] Rip and Tear
Each time the Butcher completes Fresh Meat, he gains 10 Armor permanently, up to 20.
Basic Attacks against Branded Heroes and collecting Fresh Meat reduces the Butcher's Basic Ability cooldowns by 1 second.
[E] Meat Shield
When Ruthless Onslaught impacts a Hero, the Butcher gains 25 Spell Armor and a Shield equal to 20% of his Maximum Health for 3 seconds.
Level 13
[Q] Tenderize
Hitting an enemy with Hamstring causes them to take 15% more damage from the Butcher's next 3 basic attacks within 5 seconds.
[W] Seared Flesh
Basic Attacks against Branded Heroes deal additional damage equal to 2% of their Maximum Health, healing the Butcher for 150% of that amount.
[E] Savage Charge
Ruthless Onslaught deals bonus damage to Heroes equal to 6% of their Maximum Health.
Completing Fresh Meat increases this damage by 2% of their Maximum Health, and every 50 Fresh Meat the Butcher has increases it by 0.5%.
Level 16
[Q] Crippling Slam
Hamstring's slow no longer fades and now lasts 30% longer.
[W] Bloodthirst
The Butcher gains 10% Movement Speed every second, up to 60%, for 1 second while moving towards an enemy Hero who is Branded or below 30% health.
[Passive] Blood Frenzy
Basic Attacks against enemy Heroes grants 5% increased Attack and Movement Speed, up to 25%, for 3 seconds.
Level 20
[Trait/Passive] Insatiable Hunger
The limit on how many times the Butcher can complete Fresh Meat is removed, but he does not gain additional Attack Speed after the first 2 completions.
The Butcher's Basic Attacks slow enemies by 10%, increased by 5% for every time he has completed Fresh Meat, for 1.5 seconds.
[E/Active] Seeing Red
Occasionally, Ruthless Onslaught forces the Butcher to chase the target after impact for 2.5 seconds, granting 30% increased Movement Speed and Unstoppable.
[R1] Fires of Hell
Furnace Blast explodes a second time 3 seconds after the initial explosion.
While Furnace Blast is charging up, enemies within its radius receive 50% less healing.
[R2] Slaughterhouse
Lamb to the Slaughter now chains all enemy Heroes in range.
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments