The Butcher is the definition of feast or famine. His dependence on the trait reward makes him very unstable.
The idea behind this rework is to make the Flesh Carver more consistent and less reliant on the "snowball" playstyle.
Stats
Attack Speed increased from 1.11 to 1.25
Attack Damage decreased from 130 to 120
Combat Trait
1
Fresh Meat (Reworked Trait)
Upon dying, nearby enemy Minions and Heroes drop Fresh Meat that you can pick up to gain 1 Attack Damage per Meat. Minions drop 1 Fresh Meat and Heroes drop 10. Lose 10 Fresh Meat upon dying yourself. ❢Quest: Every time you collect 100 Fresh Meat, permanently gain 20 Attack Damage.
Quest counts all Fresh Meat collected, not the current amount, meaning that dying does not delay the bonus damage reward.
Primary Abilities
1
Hamstring (Q)
Cooldown increased from 4 to 6 seconds
Damage increased from 110 to 120
Slow changed from 50% decaying over 2 seconds to 40% decaying over 3 seconds
2
Butcher's Brand (Reworked W)
Mana: 30 Cooldown: 12 seconds
Deal 36 damage to an enemy and Brand them for 3 seconds. Damaging the Branded target with Basic Attacks and Hamstring heals you for 100% of the damage dealt and extends the Brand's duration by 0.5 seconds, up to 3 seconds against non-Heroes.
3
Ruthless Onslaught (E)
Mana reduced from 50 to 40
Cooldown increased from 15 to 16 seconds
Damage increased from 119 to 140
Interrupting the charge now reduces its cooldown by 25%
Heroic Abilities
1
Furnace Blast (R1)
Now Slows enemies hit by 40% decaying over 3 seconds
2
Lamb to the Slaughter (R2)
Now attaches to the lowest Health target instead of the nearest one
LEVEL 1
Chop Meat
Unchanged.
Flail Axe
Moved from Level 4.
Unrelenting Pursuit (Moved from Level 4)
Cooldown reduction decreased from 33% to 25%.
LEVEL 4
Invigoration
Moved from Level 1.
Meat Shield (Moved from Level 7)
Duration decreased from 2.5 to 2 seconds.
Victuals (Moved from Level 7)(Reworked)
Picking up Fresh Meat heals 1% of your maximum Health per Meat.
LEVEL 7
Cheap Shot
Moved from Level 4.
Cleaver (Moved from Level 13)(Reworked)
Increase Hamstring's damage by 25% and its width by 20%.
Flesh Carver (New)
Basic Attacks against Branded Heroes drop 1 Fresh Meat.
LEVEL 13
Brutal Strike (Reworked)
If Hamstring hits an enemy Hero, your next Basic Attack deals 50% more damage.
Crippling Slam (Moved from Level 16)(Reworked)
Increase the duration of Hamstring's Slow by 2 seconds.
Insatiable Blade (Moved from Level 7)(Reworked)
Branded Heroes are Slowed by 15%.
Basic Attacks against Branded Heroes grant 15% Movement Speed for 3 seconds.
LEVEL 16
Savage Charge
Moved from Level 13.
Blood Frenzy (Reworked)
Picking up Fresh Meant grants you 4% Attack Speed for 4 seconds per Meat, up to 40%.
Enraged
Attack Speed bonus decreased from 40% to 25%.
LEVEL 20
Fires of Hell
Unchanged.
Slaughterhouse (Reworked)
Chained Heroes are Branded and Slowed by 40%.
Takedowns of chained Heroes reset the cooldown of Lamb to the Slaughter.
Ruthless Rampage (New)
Reduce the cooldown of Ruthless Onslaught to 8 seconds and remove its Mana cost.
FRESH MEAT!!! (New)
Fresh Meat grants 25% more Attack Damage. Enemy Heroes drop twice as much Fresh Meat.
A very simple change i would really like on Butcher is for Fresh Meat damage bonus to affect Hamstring. I don't like Hamstring functioning more as an auto reset than a damaging ability. (currently Hamstring resets Butcher's Basic Attack for an instant auto, Q, auto burst)
Other more complicated ides include:
1. Butcher's Brand being a short distance single target pull, adding slightly more utility to Butcher's kit.
2. 16/20 LvL Talent giving Butcher Unstoppable & self taunt against Ruthless Onslaught's target for a few seconds after completing the charge.
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Other more complicated ides include:
1. Butcher's Brand being a short distance single target pull, adding slightly more utility to Butcher's kit.
2. 16/20 LvL Talent giving Butcher Unstoppable & self taunt against Ruthless Onslaught's target for a few seconds after completing the charge.