Tier 1
Protecting Shade - Every
15 seconds, The Darkness gains
1 charge of Block for each unlit
Candle on the battlefield, up to
3 maximum. Block grants The Darkness
75 Physical Armor against the next enemy hero basic attack.
Candle Collection -
Awakened now creates
4 Candles, but reduce the damage increase per unlit
Candle to
25%.
Lurker in the Shadows - Increase the damage reduction of
Dormant to
90%, but increase the life and mana regeneration bonus to
300%, the movement speed bonus to
30%, and it also grants The Darkness
75 Armor.
Tier 2
Reach Through the Shadows -
Shadow Strike now has
6 cast range.
Waverider - Reduce the cooldown of
Wave of Darkness by
3 seconds for every enemy hero or
Candle it hits.
Insatiable Hunger - Increase the radius of
Consume Light by
100%.
Tier 3
Quench Life - After putting out a
Candle, The Darkness' next basic attack within
6 seconds deal
50% more damage.
Claws of Shadow - Basic attacks reduce the cooldown of
Shadow Strike by
0.8 seconds.
Black Hole -
Consume Light now lasts for
2 seconds, dealing
39 (+4% per level) damage every
0.5 seconds to enemies in its area of effect and applying its normal effects.
Tier 4
Nether Chain - See above.
Darkspawn - See above.
Tier 5
Defile - Whenever a
Candle is put out, corrupting shadows erupt from it, dealing
99 (+4% per level) damage to all enemies around it. This damage is not affected by
Awakened.
Terrorize - Whenever an enemy hero lights a
Candle, they lose
10 Armor and are slowed by
20% for
3 seconds.
Seeped in Darkness - The shadow path left by
Wave of Darkness marks enemy heroes for
3 seconds, causing them to leave a shadow trail in their path for
3 seconds that reduces the healing received of enemy heroes within by
33%. Does not stack with the original shadow path.
Tier 6
Never-Ending Night - Increase the duration of
Shadow Strike and
Consume Light's healing reduction to
4 seconds, and the duration of
Wave of Darkness' shadow path to
6 seconds.
Piercing Talons -
Shadow Strike deals bonus damage to heroes equal to
2% of their maximum health, plus
1% for each unlit
Candle on the battlefield.
Devour Light - Increase the healing from
Consume Light to
75% of damage dealt, and
10% of The Darkness' maximum health for each
Candle put out.
Tier 7
Chain Gang - If
Nether Chain hits a hero not currently affected by
Nether Chain, it can be cast again for free within
1.5 seconds. This effect is repeatable.
Legion of Shadows - Increase the health of
Darkspawn by
50% and their duration to
15 seconds.
Darkspawn can be recast on a
Darkspawn to teleport The Darkness to it.
Cursed Candle - One of the
Candles deployed by
Awakened will be cursed, preventing it from ever being lit.
Hopeless - Whenever an enemy hero has a total of
100% reduced healing from The Darkness' abilities, they take damage equal to
5% of their maximum health every
1 second.
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