The Druid by Karihno

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The Druid

By: Karihno
Last Updated: Mar 29, 2017
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The Druid

The force of nature

Your Hero Description

Combat Trait

1
Werewolf
The druid can change into a Werewolf reducing his range and alters his abilities.
At the same time his resistance stats increase.

Lvl 4: Lykanthropy. Increase the resistance bonus of Werewolf.

Lvl 13: Werebear. Changes your form into a bear instead, giving access to new abilities.

Lvl 17: Feralrage/Maul. In wolfform each hit steals life from your enemy increasing over 3 consecutive strikes.
In bearform each hit increases your damage over 3 consecutive strikes.

Primary Abilities

1
Fissure/Hunger
The druid opens cracks in the earth´s surface creating a field of molten lava, dealing damage to all enemies in its area.

While in wolf form his next attack deals additional damage and heals him for a portion of the damage dealt.
It also restores his mana.

Lvl 4: Afterburn. Enemies within the area are inflicted with a debuff causing them to catch fire, making them burn for 3 seconds.
Lvl 13. Volcano. Summons a volcano in the middle of the area, blocking the way.
2
Spirit Wolf/Rabies
The druid summons a spirit wolf to fight on his side. He summons only one, but can have up to 3. They attack the nearest target to the druid and help fend off melee enemies. While in wolf form they focus on the target the druid is attacking.

In wolf form the ability changes to a infectious bite that deals damage over time and spreads to enemies near the target.

Lvl 4: Lykanthropy. Increase the resistance of the spirit wolves.
Afterburn. Deals an additional chunk of damage when rabies ticks through.
Direwolf. The spirit wolves become direwolves, getting increased damage and size when nearby enemy minions die.
Lvl 13: Grizzly. Summons a grizzly instead of wolves, which is much tankier and dealing more damage.
Lvl 13: Werebear. Rabies changes to Fireclaws which deals more damage, but no longer spreads.
3
Twister/Fury
The druid calls upon the forces of the wind to send two whirling twister through his enemy´s lines. They move in a wave form and cross paths.

In wolf form the druid falls into a rage, increasing his attack speed and movement speed. Attacks while under the influence of Fury reduce the cooldown of Hunger.

Lvl 13: Tornado. Summons a big whirlwind instead of two little ones, pushing away enemies in its path.
Lvl 13: Werebear. Fury changes to Shockwave. An area attack which stuns nearby enemies for a short amount of time.
Lvl 17: Cooling wind. Twister and Tornado now slow struck enemies.

Secondary Abilities

1
Vines
Lvl 1: Poison Creeper. The vine attacks nearby enemies dealing additional damage over time.
Carrion Vine. The vine attacks nearby enemies and restores life when nearby enemy minions die.
Solarcreeper. THe vine attacks nearby enemies and restores mana when nearby enemy minions die.
2
Spirits
Lvl 7: Oaksage. The spirit increases the maximum life of you and your minions.
Heart of Wolverine. The spirit increases the attack speed of you and your minions.
Spirit of Barbs. The spirit causes enemy attacks on you and your minions to inflict damage to them.
3
Cyclone Armour
Lvl 17. Cyclone Armour. A protective shield of wind which gives a lifeshield and slows enemy attack speed.

Heroic Abilities

1
Armageddon
Lvl 10: Armageddon. The druid summons a rain of meteors from the sky dealing random damage in a large area.

Lvl 20: Fury of Fire. Increases the damage of each meteor and on impact create a field of searing ground, dealing damage to enemies passing.
2
Hurricane
Lvl 10: Hurricane. A twisting gust of air pushes enemies near the druid away. They get a speedboost when they move away from the druid, but get slowed when they move towards him. Standing still causes them to be pushed away.

Lvl 20: Fury of Wind. Increases the area of Hurricane and the pushback effect, also deals damage to nearby enemies.

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