Level 1:
- [Q]
Ambush Sentry: The Sentry Gun will stealth after not firing for 5 seconds. Loses Stealth when attacking or damaged.
- [Q/W/R1]
Comin' Right Up: Reduces building build times by 25%.
- [Q]
More Gun:
Quest - Kill 10 enemies with the Sentry Gun. |
Reward - Sentry Gun damage boosted by 20%.
Level 4:
- [Z]
Ride 'Em Cowboy - Activates Mounts twice as fast, and doubles move speed while riding.
- [P]
Medicine-Metal Converter: Regeneration Globes will restore 100 Metal when picked up.
- [A]
Melee Mechanic: Using Basic Attacks in melee range will hit opponents with your wrench, restoring 25 metal each hit.
Level 7:
- [W]
Armor Application Module: Dispensers add shields to allies, up to 30% of their max health.
- [Q]
Range Finder: Boosts Sentry Gun range by 25% at Level 2 and 50% at Level 3.
- [A/E]
Sharpshooter: Increases the accuracy of and removes damage falloff from Engineer's Basic Attack and Wrangled Sentry Guns.
Level 10:
- [R1]
Build Teleporter: As described above.
- [R2]
Overclock: As described above.
Level 13:
- [3]
Haul: As described above.
- [Q/W/R1/1/2]
Frontier Justice: When a building is destroyed, Engineer gains a temporary movespeed and damage buff.
- [W]
Advanced Radar: Increases the Dispenser's range by 150%.
Level 16:
- [A]
Architect: Using Basic Attacks on allied Structures will hit them with your wrench, using 50 metal to repair them for 5% damage. Cannot be used on Cores.
- [P]
Scrap Processor: Engineer will slowly regenerate Metal.
- [W]
Fatigue Fix: Dispensers double the cooldown restore rate of all allies in range, but healing is reduced by 50%.
Level 20:
- [R1]
Reverse Polarity: Teleporter Exits can be used to teleport back to the entrance.
- [R2]
Defense Matrix: Overclocked buildings are completely invulnerable for its duration.
- [W]
Southern Hospitality: Dispensers will drain health from nearby enemies at a rapid pace, equal to their heal rate.
- [E]
Solid State Drive: Sentry Guns will recover instantly after being Wrangled.
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