Each time the Flash lands a basic attack his move speed is increased by 1% for 2 seconds and he gains 10 shields permanently,up to 15% move speed and 600 shields.Basic attacks also refresh the duration of the move speed increase of Speed Force.
Primary Abilities
1
Time Stop
Cooldown:8 seconds
Mana:30
The Flash runs at 300.000 km per second, the speed of light, which lets him stop time to place himself, an ally hero or an enemy hero in stasis for 1 second.
2
1.000.000.000 pps(punches per second)
Cooldown:1 second
No cost
Activate to increase the Flash's attack speed by 150% and make it so enemies hit by his basic attacks are slowed by 20% for 1 second, but his bacic attack damage is reduced by 76% and his basic attacks costs 4 Mana.You can toggled '1.000.000.000 pps' on and off at any time.
3
Summon Tornado
Cooldown:12 seconds
Mana:50
Summon a tornado at the target location, that strikes all enemies in it every 0.5 seconds dealing 31.01 damage and stunning them for 0.2 seconds.The tornado lasts for up to 3 seconds.You can reactivate the ability to destroy the tornado early.The cooldown of 'Summon Tornado" won't start unless the tornado is destroyed.
Heroic Abilities
1
Accelerated Cell Generation
Cooldown:110 seconds
Mana:100
The Flash's speed grows to immense levels to increase the rate in which his cell generate.For 5 seconds, the Flash will regenerate 256 health and 100 mana per second and his basic abilities cooldown 300% faster.
2
Infinite Mass Punch
Cooldown:30 seconds
No Cost
Consume all shields and move speed granted by Speed Force and suck their enengy into your fist to deal 623 bonus damage on your next basic attack against a hero and stun them for 0.15 seconds per 1% move speed consumed, while also instantly restoring 3 Mana per 10 shields consumed.
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