Rivendare | Blaumeux | Level 1|Tier 1 | Zeliek | Korth'azz |
Run them Down Runic Sweep deals 100% additional damage to minions. |
Frosted Grasp Dark Grasp slows for 25%, up from 20%. |
Through the Shadows Shadow Mend gains ~20% increased range. |
Incinerating Rush Blazing Rush's damage over time effect deals 150% increased damage to non-heroes. | |
(!)Regeneration Master Generic Talent. |
(!)Dark Pull Quest: Pull enemy heroes with Dark Grasp 20 times. Reward: Dark Grasp gains 25% increased range, and additionally gives Lady Blaumeux 20% increased speed for ~1.5 seconds when cast. |
Holy Haste Zeliek's basic attacks reduce the cooldown of Holy Bolt by 0.75 seconds. |
Hastened Departure Blazing Rush moves 50% faster, and if it hits no enemies, its cooldown is reduced by ~3 seconds. | |
(!)Marked for Death Keep at least 8 mark stacks on a target for ~100 seconds Reward: Mark Cooldowns are reduced by ~2 seconds. Applies to all Horsemen. |
(!)Marked for Death Keep at least 8 mark stacks on a target for ~100 seconds Reward: Mark Cooldowns are reduced by ~2 seconds. Applies to all Horsemen. | Linked Talents |
(!)Marked for Death Keep at least 8 mark stacks on a target for ~100 seconds Reward: Mark Cooldowns are reduced by ~2 seconds. Applies to all Horsemen. |
(!)Marked for Death Keep at least 8 mark stacks on a target for ~100 seconds Reward: Mark Cooldowns are reduced by ~2 seconds. Applies to all Horsemen. |
Rivendare | Blaumeux | Level 4|Tier 2 | Zeliek | Korth'azz |
Rivendare | Blaumeux | Level 7|Tier 3 | Zeliek | Korth'azz |
Rivendare | Blaumeux | Level 13|Tier 5 | Zeliek | Korth'azz |
Rivendare | Blaumeux | Level 16|Tier 6 | Zeliek | Korth'azz |
Highlighters Marks are applied two at a time. |
Highlighters Marks are applied two at a time. | Linked Talents |
Highlighters Marks are applied two at a time. |
Highlighters Marks are applied two at a time. |
Rivendare | Blaumeux | Level 20|Tier 7 | Zeliek | Korth'azz |
The Apocalypse Comes(Trait #1) The Four Horsemen now increases your damage while active by ~50%. |
The Apocalypse Comes(Trait #1) The Four Horsemen now increases your damage while active by ~50%. | Linked Talents |
The Apocalypse Comes(Trait #1) The Four Horsemen now increases your damage while active by ~50%. |
The Apocalypse Comes(Trait #1) The Four Horsemen now increases your damage while active by ~50%. |
The Apocalypse Comes(Trait #2) Double the passive effects. |
The Apocalypse Comes(Trait #2) Double the passive effects. | Linked Talents |
The Apocalypse Comes(Trait #2) Double the passive effects. |
The Apocalypse Comes(Trait #2) Double the passive effects. |
Aura Master Rivendare's Aura's now have 100% increased effect. |
Devoid of Life Void Zone now hits every 1 second for 4 seconds. | Linked Talents |
The Power of Groping Lay on Hands now has a ~20 second cooldown. |
Drop It Like Its Hot Meteor now lands after a 0.5 second delay. |
Together We Ride(Trait #1) Swapping between Horsemen is now instant and has no cooldown. In addition, swapping Horsemen grants the selected Horseman 25 Armor, reducing all damage they take by 25%, for 1 second. |
Together We Ride(Trait #1) Swapping between Horsemen is now instant and has no cooldown. In addition, swapping Horsemen grants the selected Horseman 25 Armor, reducing all damage they take by 25%, for 1 second. | Linked Talents |
Together We Ride(Trait #1) Swapping between Horsemen is now instant and has no cooldown. In addition, swapping Horsemen grants the selected Horseman 25 Armor, reducing all damage they take by 25%, for 1 second. |
Together We Ride(Trait #1) Swapping between Horsemen is now instant and has no cooldown. In addition, swapping Horsemen grants the selected Horseman 25 Armor, reducing all damage they take by 25%, for 1 second. |
Together We Ride(Trait #2) After a 1 second channel, call the other three horsemen to the selected Horseman's position. This has a ~20 second cooldown. |
Together We Ride(Trait #2) After a 1 second channel, call the other three horsemen to the selected Horseman's position. This has a ~20 second cooldown. | Linked Talents |
Together We Ride(Trait #2) After a 1 second channel, call the other three horsemen to the selected Horseman's position. This has a ~20 second cooldown. |
Together We Ride(Trait #2) After a 1 second channel, call the other three horsemen to the selected Horseman's position. This has a ~20 second cooldown. |
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