The Four Horsemen by Who_You_Expect

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The Four Horsemen

By: Who_You_Expect
Last Updated: Feb 6, 2017
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The Four Horsemen

Riders of Naxxrammas

Are you ready for one of the most complex hero concepts to ever be designed? No? WE'RE GOING ANYWAYS!

The Four Horsemen are a unique hero that will have 2 different options(not actually in game just for your viewing pleasure); Lost Vikings + 1, or Murky with 4 Health Bars. You'll understand what I mean in a bit.

On top of this, each Horseman(/woman for Blaumeux) will hold a unique ability kit and their own talent tree. Why? Because I felt like challenging myself.
and crying inside as I developed 4 talent trees
(Hey, look, you get a sneak peek!)

Without further ado:
Rough Level 1 Stats

Rivendare
Health - ~950
Attack Damage - ~75
Attack Speed - ~1


Blaumeux
Health - ~650
Attack Damage - ~130
Attack Speed - ~0.9


Zeliek
Health - ~750
Attack Damage - ~65
Attack Speed - ~1.1


Korth'azz
Health - ~850
Attack Damage - ~95
Attack Speed - ~1.2

Combat Trait

1
[D] - The Four Horsemen
Passive; Why
The Four Horsemen fight on the battlefield one at a time, the other three being off to the sides somewhere. They each have unique ability kits, and talent trees. If one dies, they give 1/4 of a kill's worth in experience, and respawn after 10 seconds. If all Four horsemen are killed, they go on a full death timer, minus however many seconds were removed from each horseman's death timer. Horsemen instantly swap if one is killed, to whichever one you had selected last(if they're alive). While not on the battlefield, the horsemen have 100% increased health regeneration. The Four Horsemen do not use a resource.

Active; Switcherooo
Open a ping wheel with the Four Horsemen, allowing you to swap between them. Takes ~1 second, and has a ~5 second cooldown.
2
[D] - The Four Horsemen
Passive; Why
The Four Horsemen fight together on the battlefield; Sort of like there being 4 Vikings. With unique ability kits. And separate talent trees. And 1/4 of a kill instead of 1/3. They may be controlled individually([1] - Rivendare. [2] - Blaumeux. [3] - Zeliek. [4] - Korth'azz.) or all together([5].). The Four Horsemen do not use a resource.
3
[Attack Ranges]
Rivendare - Melee
Blaumeux - Ranged
Zeliek - Ranged
Korth'azz - Melee

Primary Abilities

1
[Q] - Runic Sweep
Active; Rivendare; Sweep the Head!
Sweep a cone in front of Rivendare, dealing ~220 damage to all enemies hit and slowing them by ~30% for 1.5 seconds. Has a ~7 second cooldown.
2
[W] - Unholy Shadow
Active; Rivendare; Spoopy Haunting
Inflict a shadowy curse on target enemy, dealing ~100 damage initially and an additional ~250 over ~4 seconds. Has a ~7 second cooldown.
3
[E] - Mark of Rivendare
Active; Rivendare; UNIQUE MECHANIC!
Apply a mark on target enemy hero. For every mark, they deal 1.25% less damage. This stacks up to 20 times, or 25% less damage. Lasts for 5 seconds without taking damage. Has a ~3 second cooldown.
4
[Q] - Dark Grasp
Active; Blaumeux; i'm running out of ideas
Grip target enemy hero with shadows, slowing them by ~20% for ~2.5 seconds. If they stay within range the entire duration, they are dragged towards you, and take ~260 damage. Deals ~180 damage over the 2.5 seconds before it drags. Has a ~12 second cooldown.
5
[W] - Shadow Wave
Active; Blaumeux; boop
Launch a shockwave of shadow energy forwards in a cone, dealing ~200 damage to any enemies hit. When it hits its limit, the two edges and the center will launch shadow bolts straight forwards, dealing ~180 damage to the first enemy hero hit. Has a ~8 second cooldown.
6
[E] - Mark of Blaumeux
Active; Blaumeux; SHARED UNIQUE MECHANIC!
Apply a mark on target enemy hero. For every mark, they take 1.25% more damage. This stacks up to 20 times, or 25% more damage. Lasts for 5 seconds without taking damage. Has a ~3 second cooldown.
7
[Q] - Shadow Mend
Active; Zeliek; He has holy magic but the paladin heals were taken
Heal target allied hero with the shadows, healing ~500 health over 4 seconds. Has a ~6 second cooldown.
8
[W] - Holy Bolt
Active; Zeliek; holy boop
Launch a bolt of holy energy at target enemy, dealing ~220 damage and healing the lowest health allied hero nearby for ~160. Has a ~6 second cooldown.
9
[E] - Mark of Zeliek
Active; Zeliek; YEAH THAT'S RIGHT ALL OF THEM!
Apply a mark on target enemy hero. For every mark, they return 2.5% of all damage they take to the person who attacked them as health. This stacks up to 20 times, or 50% lifesteal on every attack towards them. Lasts for 5 seconds without taking damage. Has a ~3 second cooldown.
10
[Q] - Blazing Rush
Active; Korth'azz; Some mobility I guess
Korth'azz rushes in target direction, quickly slashing at nearby enemies as he passes, dealing ~200 damage to them. This also ignites them, causing them to take ~80 damage over ~3 seconds. Has a ~12 second cooldown.
11
[W] - Firebolt
Active; Korth'azz; pew
Launch a bolt of fire at target enemy, dealing ~140 damage and an additional ~180 over ~4 seconds. Has a ~8 second cooldown.
12
[E] - Mark of Korth'azz
Active; Korth'azz; EVERY SINGLE ONE
Apply a mark on target enemy hero. For every mark, they take 10 damage per second. This stacks up to 20 times, or 200 damage per second. Lasts for 6 seconds without being reapplied. Has a ~3 second cooldown.

Heroic Abilities

1
[R] - The Four Horsemen
Active; Together we Ride
Option for Trait #1:
Call the three inactive horsemen to your side, which will cast their basic abilities when you cast yours, and at the same target/towards the same area(Except Shadow Mend, which will be cast on a nearby low-health allied hero). They are able to be killed, however switching to a seperate Horseman during this heroic will instantaneously swap, and have no cooldown. Lasts for ~15 seconds. Has an ~80 second cooldown.
2
[R] - The Four Horsemen
Passive; Possibly an insta-pick
Option for Trait #2:
Passively, each Horseman gains ~20% increased health. Additionally, they gain ~10% increased damage per other Horseman nearby.
3
Heroic 2
Something Special
Every Horseman gains a unique ability on a long cooldown that don't put each other on cooldown in their [R] slot.
4
[R] - Unholy Aura
Active; Rivendare; Running them down
Passively grant all nearby allies 10% increased movement speed and 50% increased health regeneration. Activate to switch to Defiling Aura.
5
[R] - Defiling Aura
Active; Rivendare; Execute them
Passively deal ~25 damage per second to enemies within the aura, and make them vulnerable, increasing damage they take by ~10%. Activate to switch to Unholy Aura.
6
[R] - Void Zone
Active; Blaumeux; DEATH AND DECAY but not exactly
Channel a zone of death at target location(roughly flamestrike with spheres size), dealing ~10% of enemy heroes' health every 1.5 seconds, for up to 4.5 seconds. Has a ~45 second cooldown.
7
[R] - Lay on Hands
Active; Zeliek; We all know what happens when you cast this.
Lay your hands on an allied hero, healing them for Zeliek's health instantly. Has a ~45 second cooldown.
8
[R] - Meteor
Active; Korth'azz; KABOOM, LADDIE
Channel for 0.75 seconds, before calling down a meteor that lands after ~1.5 seconds. This meteor deals 1200 damage split evenly between all enemy heroes hit. Has a ~45 second cooldown.

Special Mount

1
[Z] - Always Riding
Passive; Neat
When out of combat, passively build up to 130% movement speed(mounted speed) over 3 seconds.

Talents

Rivendare Blaumeux Level 1|Tier 1 Zeliek Korth'azz
Run them Down
Runic Sweep deals 100% additional damage to minions.
Frosted Grasp
Dark Grasp slows for 25%, up from 20%.
Through the Shadows
Shadow Mend gains ~20% increased range.
Incinerating Rush
Blazing Rush's damage over time effect deals 150% increased damage to non-heroes.
(!)Regeneration Master
Generic Talent.
(!)Dark Pull
Quest: Pull enemy heroes with Dark Grasp 20 times.
Reward: Dark Grasp gains 25% increased range, and additionally gives Lady Blaumeux 20% increased speed for ~1.5 seconds when cast.
Holy Haste
Zeliek's basic attacks reduce the cooldown of Holy Bolt by 0.75 seconds.
Hastened Departure
Blazing Rush moves 50% faster, and if it hits no enemies, its cooldown is reduced by ~3 seconds.
(!)Marked for Death
Keep at least 8 mark stacks on a target for ~100 seconds
Reward: Mark Cooldowns are reduced by ~2 seconds.
Applies to all Horsemen.
(!)Marked for Death
Keep at least 8 mark stacks on a target for ~100 seconds
Reward: Mark Cooldowns are reduced by ~2 seconds.
Applies to all Horsemen.
Linked Talents (!)Marked for Death
Keep at least 8 mark stacks on a target for ~100 seconds
Reward: Mark Cooldowns are reduced by ~2 seconds.
Applies to all Horsemen.
(!)Marked for Death
Keep at least 8 mark stacks on a target for ~100 seconds
Reward: Mark Cooldowns are reduced by ~2 seconds.
Applies to all Horsemen.
Rivendare Blaumeux Level 4|Tier 2 Zeliek Korth'azz
Rivendare Blaumeux Level 7|Tier 3 Zeliek Korth'azz
Rivendare Blaumeux Level 13|Tier 5 Zeliek Korth'azz
Rivendare Blaumeux Level 16|Tier 6 Zeliek Korth'azz
Highlighters
Marks are applied two at a time.
Highlighters
Marks are applied two at a time.
Linked Talents Highlighters
Marks are applied two at a time.
Highlighters
Marks are applied two at a time.
Rivendare Blaumeux Level 20|Tier 7 Zeliek Korth'azz
The Apocalypse Comes(Trait #1)
The Four Horsemen now increases your damage while active by ~50%.
The Apocalypse Comes(Trait #1)
The Four Horsemen now increases your damage while active by ~50%.
Linked Talents The Apocalypse Comes(Trait #1)
The Four Horsemen now increases your damage while active by ~50%.
The Apocalypse Comes(Trait #1)
The Four Horsemen now increases your damage while active by ~50%.
The Apocalypse Comes(Trait #2)
Double the passive effects.
The Apocalypse Comes(Trait #2)
Double the passive effects.
Linked Talents The Apocalypse Comes(Trait #2)
Double the passive effects.
The Apocalypse Comes(Trait #2)
Double the passive effects.
Aura Master
Rivendare's Aura's now have 100% increased effect.
Devoid of Life
Void Zone now hits every 1 second for 4 seconds.
Linked Talents The Power of Groping
Lay on Hands now has a ~20 second cooldown.
Drop It Like Its Hot
Meteor now lands after a 0.5 second delay.
Together We Ride(Trait #1)
Swapping between Horsemen is now instant and has no cooldown. In addition, swapping Horsemen grants the selected Horseman 25 Armor, reducing all damage they take by 25%, for 1 second.
Together We Ride(Trait #1)
Swapping between Horsemen is now instant and has no cooldown. In addition, swapping Horsemen grants the selected Horseman 25 Armor, reducing all damage they take by 25%, for 1 second.
Linked Talents Together We Ride(Trait #1)
Swapping between Horsemen is now instant and has no cooldown. In addition, swapping Horsemen grants the selected Horseman 25 Armor, reducing all damage they take by 25%, for 1 second.
Together We Ride(Trait #1)
Swapping between Horsemen is now instant and has no cooldown. In addition, swapping Horsemen grants the selected Horseman 25 Armor, reducing all damage they take by 25%, for 1 second.
Together We Ride(Trait #2)
After a 1 second channel, call the other three horsemen to the selected Horseman's position. This has a ~20 second cooldown.
Together We Ride(Trait #2)
After a 1 second channel, call the other three horsemen to the selected Horseman's position. This has a ~20 second cooldown.
Linked Talents Together We Ride(Trait #2)
After a 1 second channel, call the other three horsemen to the selected Horseman's position. This has a ~20 second cooldown.
Together We Ride(Trait #2)
After a 1 second channel, call the other three horsemen to the selected Horseman's position. This has a ~20 second cooldown.

How Talents are Displayed

Take normal talents being displayed in-game:

How the Four Horsemen would see talents is there would be 4 columns, with each Horseman at the top of their column. Talents that must be picked on all 4 horsemen together would have some kind of link going between them. (I'd make something with like Photoshop to display but I don't know how to photoshop.)

Changelog

1/4/2017
Massive update to Four Horsemen concept. Talent Tree in Progress. Essentially an Upload Date.

1/5/2017
Added Level 1|Tier 1 and Level 20|Tier 7 talents that weren't there.

2/5/2017
Specified(general) attack ranges.

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