The Four Horsemen by TheCeev

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The Four Horsemen

By: TheCeev
Last Updated: Jul 28, 2017
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The Four Horsemen

Riders of the Scourge

The most elite of the scourge's forces, the Horsemen have found their way into the nexus to utter in a new apocolypse

Combat Trait

1
Dark Riders
The Horsemen are many but you control only one
You may choose upon death which Horseman you will re spawn as

Baron Rivendare- Melee Tank who boasts higher HP and 10 Armour
Thane Korth'azz- Melee Specialist who excels in destroying structures and clearing waves
Lady Blaumeux- Ranged Caster who used DOT spells but has the lowest HP of all Horsemen
Sir Zeliek-Melee Support who can heal and buff allies

Primary Abilities

1
Ghostly Strike/ Magma Core/ Shadow Blast/ Light's Pillar
Ghostly Strike-7 sec Cooldown
Empowers your next basic attack to strike the target and heal for 4% of your maximum health

Magma Core-10 sec Cooldown
Summons a molten orb at the target location dealing damage in a area around it, it deals double damage to structures and sets them alight dealing a small amount of damage for 5 seconds

Shadow Blast- 8 sec Cooldown
Summon a rune at target location that detonates after 2 seconds, applying a dot to any enemies hit for 4 seconds

Light's Pillar- 12 sec Cooldown
Become a beacon of light healing all allies around you for 5 seconds every second
2
Spectral Swing/ Lava Blast/ Cursed Touch/ Seraph's Grace
Spectral Swing- 12 sec Cooldown
Swing in a arc in front of you. All enemies hit deal 20% reduced damage for 3 seconds

Lava Blast- 8 sec Cooldown
Deal damage in a line hitting all enemies in its path. If it hits a structure that is alight it explodes for large siege damage and disables it for 4 seconds

Cursed Touch-8 sec Cooldown
Apply a curse to target enemy hero, slowing them for 40% for 5 seconds. It deals damage that increased over the duration while the slow decreases over the duration

Seraph's Grace- 10 sec cooldown
Bless target ally causing their basic attacks to deal additional magic damage on hit and heal them for 40% of total damage dealt
3
Bone Armour/ Scorched Earth/ Tormenting Chains/ Holy Resolve
Bone Armour-16 sec Cooldown
Gain 20 armour and slow all enemies that attack you for 1.5 seconds by 20%

Scorched Earth- 10 sec Cooldown
Scorch the target area dealing damage to all enemies. Deals triple damage to structures that are alight

Tormenting Chains- 12 sec Cooldown
Curse target enemy and cause chains to link them to another enemy. Damage dealt to the primary target is also dealt to the linked enemy dealing 50% damage

Holy Resolve-8 sec Cooldown
Apply a small heal over time to target ally for 6 seconds. The heal becomes stronger the more you and your ally attack enemy heroes

Secondary Abilities

1
Obliterate
12 sec Cooldown
Begins charging, when activated again deals damage in a short area in front of Alexandros. Charging longer increases the length of the area as well as the damage and enemies are knocked up and slowed for 30% if at maximum charge
2
Strangulate
14 sec Cooldown
Target an enemy hero and increase their movement speed by 10%. If the link persists for 3 seconds the hero is stunned for 2 seconds
3
Ebon Blade's Banner
20 sec Cooldown
Places a banner that heals allies within it's radius for all damage dealt and taken by Alexandros split evenly amongst all allies

Heroic Abilities

1
Call the Horsemen !
Call the Horsemen !- 30 second cooldown

Switch your current Horseman to another of your choice

Passive: Each of the Horsemen are empowered

Baron Rivendare- Hitting a enemy hero 3 times consecutively will stun them for 1 sec

Thane Korth'azz- Magma core now sets enemy heroes alight and all abilities that trigger off this will affect them too.

Lady Blaumeux- Enemies affected by all three curses become vulnerable and Lady Blaumeux gains 5% movement speed for each curse active (Up to 15%)

Sir Zeliek- Every time an ally is healed, reduce the cooldown of basic ablities by 0.5 seconds
2
Return of the Legend
Channel for 3 seconds to summon and control the spirit of Alexandros Mograine, becoming unmounted and gaining a new set of abilities for 20 seconds. When this expires or Alexandros is killed return to the Horsemen you were playing as before casted (80 sec Cooldown)

This ability can be reactivated whilst controlling Alexandros to cast Scourgestorm

Scourgestorm:

When activated drain 1% of Alexandros' HP to deal double that damage to all enemies around him

Special Mount

1
Deathchargers
The Horsemen are permanently mounted, gaining a 10% movement speed increase

Description

The Four Horsemen intend to provide a unique and diverse playstyle allowing a multiclass playstyle with a unique twist. Instead of other multiclass heroes in where your role is selected at the beginning or as an ultimate, the Horsement allow you to change throughout the game (Albeit once you die), letting you change your role and playstyle to fit the needs of your team and not having to worry about making a bad choice because it can be changed later

The Horsemen

Each of the Horsemen bring a different role and play-style which must be accounted for when choosing what Horseman you will respawn as

Baron Rivendare

Being the ringleader of the group; Rivendare leads the charge and serves as the tank role within the Horsemen. He boasts the highest HP of all Horsemen and passively gains 10 armour allowing him to take more damage than that of all Horsemen

Ghostly Strike empowers your basic attack to heal yourself on a relatively short cooldown allowing you to sustain against a single target. More effective against tanks use this ability often to last longer in the fight

Spectral Swing is a conal sweep that benefits your team by reducing the damage the enemy team deals and works well against heavily clumped enemy formations

His tanking potential only increases with his Bone Armour ability. Increasing for a short duration his armour to 30 and gaining a pseudo imposing presence

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