HEALTH 2134.67 REG 4.32
MANA 500 REG 3
1 MELEE
89.5 DMG
BASIC ABILITY ICONS CHANGE COLOR TO NOTIFY NEXT EFFECT
Combat Trait
1
UNSTABLE CHEMICALS
ALL YOU'RE BASIC ABILITY EFFECTS ARE RANDOMIZED ON EACH USE.HEALING AND DMGING EFFECTS ARE 25% MORE EFFECTIVE ON ALL UNITS
Primary Abilities
1
ALCHEMY SPRAY
EFFECTS: 1.HEALING SPRAY
RESTORES 213.5 HEALTH TO ALL ALLIES IN AN AREA
2.ACIDIC SPRAY
DEAL 112.4 DMG AND 54 DMG A SEC FOR 4 SEC TO ALL ENEMIES IN AN AREA
3.STICKY SPRAY
DEAL 123.5 DMG AND SLOW ENEMIES FOR 30% IN AN AREA FOR 4 SEC
4.FLAMMABLE SPRAY
DEAL 114.5 DMG AND NEXT BASIC ATTACKS DEAL 50% MORE DMG FOR 4 SEC
MORE JUICE:
5.ADRENALINE SPRAY
GIVE ALL ALLIES IN AN AREA 50% MORE SPEED DOR 4 SEC
MANA 80
COOLDOWN 8
2
VOLATILE POTIONS
EFFECTS: 1.BUBBLY BOTTLE
IN AN AREA AROUND YOU DEAL 211.4 DMG AND PUSH AWAY ENEMIES
2.BURNING SMOKE
CAUSE A SMOKE AROUND BLINDING ENEMIES FOR 6 SEC
3.SMELLY POTION
DEAL 74.3 DMG TO ALL ENEMIES AROUND YOU FOR 4 SEC
4.MYSTIC POTION
RESTORE 100 MANA TO ALL ALLIES AROUND
MORE JUICE:
5.LOVE POTION
TURN SOME OF THE NEARBY MINIONS TO YOU'RE TEAM
MANA 100
COOLDOWN 12
3
CHEMICAL THROW
EFFECTS: 1.LIQUID FIRE
FLING A POTION TO AN ENEMY DEALING 243.5 DMG AND THEIR ATTACK SPEED IS REDUCED BY 40%
2.HEALTH CHEMICAL
FLING A POTION TO AN ALLY HEAL THEM FOR 10% OF THEIR MAX HEALTH AND INCREASE MOVEMENT SPPED BY 50%
3.EXPLOSIVE BOTTLE
FLING A POTION TO AN ENEMY DEALING 311.4 DMG AND 156.7 DMG AROUND THEM
4.DARK POTION
FLING A POTION TO DEAL 521.23 DMG TO ALL NON HEROES AND DISABLE THEM FOR 6 SEC
MORE JUICE:
5. FEL JUICE
FLING A BOTTLE TO AN ALLY MINION GIVING THEM 300% MORE HEALTH AND DMG FOR 12 SEC
MANA 90
COOLDOWN 10
Secondary Abilities
1
MIXOLOGY
ACTIVATE TO SWAP THE EFFECT ALL BASIC ABILITIES FOR NEW ONES
COOLDOWN 10
Heroic Abilities
1
CHEMICAL RAGE
YOU'RE OGRE GOES INTO AN CHEMICALLY INDUCED RAGE INCREASING MOVEMENT AND ATTACK SPEED BY 100% AND HEALTH AND MANA REGENERATE 150% FASTER. LASTS 20 SEC
MANA 120
COOLDOWN 60
2
TRANSMUTE
TARGET A GROUP OF NON HEROIC UNITS TO INSTANTLY KILL THEM AND GAIN BACK HEALTH AND MANA DEPENDING ON HOW MANY KILLED
MAX 40%
MANA 100
COOLDOWN 50
Special Mount
1
OGRE RIDE
YOU PASSIVELY MOVE 30% FASTER THAN OTHER HEROES
TIER 1
1. EXPLOSIVE MIXING
INCREASE THE RANGE AND AREA OF ALL YOU'RE BASIC ABILITIES BY 33%
2. MAJOR POTIONS
INCREASE THE HEALING AMD MANA RESTORING EFFECTS OF YOU'RE BASIC ABILITIES BY 50% BUT ALL ABILITIES HAS 2 SEX EXTRA COOLDOWN
3. REGENERATION MASTER
GATHERING REGENERATION GLOBES INCREASE YOU'RE HEALTH REGENERATION BY 1 UP TO 30
AFTER GATHERING 30 REGENERATION ORBS GAIN 600 HEALTH
TIER 2
1.BURST SPRAY
ALCHEMY SPRAY HAS A 30% CHANCE TO ALSO FIRE A SECONDARY SPRAY
2.OOPS!!!
HAVE A 20% CHANCE TO ACTIVATE A RANDOM VOLATILE POTION WHILE MOVING
3.MORE JUICE
GAIN 1 MORE EFFECT ON YOU'RE BASIC ABILITIES
4. MAJOR HEALING POTION
ACTIVE: USE ON AN ALLY TO RESTORE 20% OF AN ALLIES MAX HEALTH COOLDOWN 60
TIER 3
1.CHEAP MIXING
ALL POTIONS ARE 25% LESS EFFECTIVE. WHILE DECREASING COOLDOWN BY 3 SEC AND MANA COST BY 20
2. LONG HOSE
ALCHEMY SPRAY REACHES 50% LONGER
3. HUNGRY HUNGRY OGRE
ACTIVATE TO MOVE 30% FASTER WHILE KNOCKING AWAY ENEMIES FOR 5 SEC
4. ORIGINAL RECIPE
ALL YOU'RE ABILITIES ARE 100% MORE EFFECTIVE ON NON HEROES
TIER 4
1. CHEMICAL RAGE
YOU'RE OGRE GOES INTO AN CHEMICALLY INDUCED RAGE INCREASING MOVEMENT AND ATTACK SPEED BY 100% AND HEALTH AND MANA REGENERATE 150% FASTER
2. TRANSMUTE
TARGET A GROUP OF NON HEROIC UNITS TO INSTANTLY KILL THEM AND GAIN BACK HEALTH AND MANA DEPENDING ON HOW MANY KILLED
TIER 5
1.EXPERIMENTAL POTIONS
ALL EFFECTS ARE 50% MORE STRONGER
2. VOID IN A BOTTLE
ACTIVATE TO DEAL 422.4 DMG OVER 6 SEC COOLDOWN 30
3. BRIARTHORM TOXIN
ACTIVATE TO MAKE BASIC ATTACKS DEAL 150% MORE DMG FOR 8 SEC COOLDOWN 30
4. MINI CATAPULT
POTIONS ARE FLUNG 100% FARTHER
TIER 6
1. MAJOR MANA POTION
ACTIVE: USE ON AN ALLY TO RESTORE 30% OF THEIR MAX MANA COOLDOWN 50
2. BLOODTHISTLE TOXIN
ACTIVATE TO TARGET AN ENEMY AND STUN THEM FOR 3 SEC
COOLDOWN 70
3.STRONGER CHEMICALS
IF YOU HAD USED AN ACTIVE ABILITY IN THE LAST 5 SEC THE NEXT EFFECT IS 50% STRONGER
TIER 7
1. CRAZY CRAZY CHEMICALS!!
WHILE IN CHEMICAL RAGE YOU'RE HEALTH CANNOT GO BELOW 5% AND ABILITIES COOLDOWN 3X FASTER
2. SHINING HERO
CAN BE USED ON HEROES TO DEAL 50% OF A HEROES MAXIMUM HEALTH AND RETURN IT AS HEALTH AND MANA. CANNOT BE USED TO KILL HEROES
CANNOT BE USED IF ENEMY HERO IS UNDER 50% HEALTH
3. MERCHANT SHOP
ACTIVATE TO SET A SHOP WHICH HEROES CAN COME TO GET MAJOR MANA AND HEALTH POTIONS. POTIONS HAVE 30 SEC COOLDOWN
4. HEALTH FOUNTAIN
ACTIVATE TO SET UP A HEALING FOUNTAIN FOR 30 SEC ON A LOCATION
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