The kobolds are a race of rat-like humanoids living underground. They are small and cowardly, which leads many to underestimate them. However, when provoked they can be a deadly threat...a fact many an adventurer learned after disregarding the kobold's warning: "You no take candle!"
Combat Trait
1
[D] Candle
The Kobold King has a Candle on his head, which grants him 2 increased vision range and 100% increased Health and Mana generation. Taking damage from enemy Heroes put out the Candle, enraging the Kobold King for 5 seconds. While enraged he has 30% increased movement speed and deals 40% increased movement speed. The Candle reignites after not taking damage from enemy Heroes for 10 seconds.
Primary Abilities
1
[Q] Pickaxe Toss
Mana: 30 Cooldown: 4 seconds
The Kobold King throws a pickaxe at an enemy, dealing 130 damage and slowing them by 40% for 1 second.
2
[W] Bash
Mana: 50 Cooldown: 9 seconds
The Kobold King's next Basic Attack deals 70 additional damage and stuns the target for 1.25 seconds.
3
[E] Taskmaster
Mana: 40 Cooldown: 10 seconds
The Kobold King whips a minion. If it's friendly he gives it 30% increased damage and 50 Armor for 7 seconds. If it's an enemy he slows it by 50% and reduces its damage by 80% for 7 seconds.
Heroic Abilities
1
[R1] Kobold Swarm
Mana: 100 Cooldown: 100 seconds
The Kobold King orders a swarm of kobolds to burst from the ground around him for 30 seconds. The kobolds can be controlled by activating this ability, and can attack enemies for 12 damage per second. Damage is increased by 200% to non-Heroes. If an enemy Hero snuffs out the Kobold Kings Candle the kobolds will attack that Hero, gaining 100% increased movement speed and 200% increased damage towards that Hero.
2
[R2] From Beneath
Mana: 60 Cooldown: 40 seconds
Target area becomes cracked for 3 seconds, slowing enemies in it by 30%. If any enemy Hero in the area is below a certain Health threshold the ground beneath them gives away, dropping them to their kobold-death. Nearby enemies are Feared for 1 second. The area where the enemy was dragged down is then turned into a Tunnel for 60 seconds.
Special Mount
1
[Z] Tunnel
Cooldown: 30 seconds
After 1.25 seconds the Kobold King tunnels underground, becoming untargetable. While underground the Kobold King gains 100% movement speed and can move under anything, but has 50% reduced vision radius. This vision radius is unaffected by Candle. Reactivate to pop out of the ground.
Going in and out of the ground creates a Tunnel for 60 seconds, which the Kobold King can channel on for 0.75 seconds to go back underground.
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