ANCIENT HYSTERIA: The Kurken taps into his ancient primal abilities, growing in size and instantly gaining 25 armour, and increased damage output by 20%. Additionally, every combat action (basic attack, ability use) triggers an additional stack of Molten Invigoration. This effectively doubles his stack-gaining speed of his trait.
Additionally, nearby allies also are empowered by the hysteria, and get 20% bonus attack speed if within 10 units of the Kurken, and 20% movement speed if within 50 units.
AZUREMYST TAKEDOWN: The Kurken's claws glow with empowered Azuremyst energies. After a brief and distinct howl (casting period), the Kurken's enemies within 50 units are revealed. The Kurken can lunge to them, stunning them for 1.5 seconds and dealing a large amount of damage. Upon landing, the Kurken's basic abilities have their cooldowns refreshed.
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