A Viking Rework that focuses on giving more talent choices and options to build. Go Tanky, Damage or push with different builds.
Biggest Changes:
- Vikings start with QWE (values nerfed accordingly).
- Trait now also reduces respawn time very slightly.
- All new talents and Quest talents.
- Removed stun if Longboat is destroyed. Lowered damage by 30% to compensate.
- Viking HP and Attack Damage reduced by 10%.
- Level 20 upgrade for Play Again! is not as clumsy.
Example Builds
Tank Build:
L1: Stout Vikings
L4: Resilience
L7: Norce Force
L10: Play Again!
L13: High Jump!
L16: Weather the Storm
L20: Check Point Reached
Damage Build:
L1: Fierce Vikings
L4: Dominance
L7: Nordic Aggresion
L10: Longboat
L13: Viking Rage
L16: Take it Down
L20: Fury of the Storm or Longboat
Push Build
L1: Swift Vikings
L4: Cunning
L7: Nordic Aggresion
L10: Play Again!
L13: High Jump!
L16: Divide and Conquer
L20: The Sequel
Olaf can charge enemies and slow their Movement Speed by 30% for 3 seconds by right-clicking on them. 8 second cooldown.
Olaf gains increased Health Regeneration when out of combat for 4 seconds.
2
Baelog
Baleog's Basic Attacks deal 50% splash damage to enemies behind his attack target.
3
Erik
Erik moves faster than the other Vikings and has increased Basic Attack range.
4
Viking Hoard
Quest: Gather a Regeneration Globe Reward: Permanently increases all Vikings Health Regeneration by 0.5 per second and lower respawn time by 0.1 second.
Primary Abilities
1
Spin to Win! [Q]
Cooldown: 8 Seconds
Activate to have each Viking deal 58 (+4% per level) damage to nearby enemies.
2
Jump! [W]
Cooldown: 20 Seconds
Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds.
3
Viking Bribery [E]
Cooldown: 20 Seconds Medium Radius around each Viking
Nearby allied Minions and Mercenarys deal +15% damage. Lasts for 10 seconds.
Heroic Abilities
1
Longboat Raid! [R1]
Cooldown: 90 seconds
Hop into an Unstoppable Longboat that fires at nearby enemies for 145 damage per second and can fire a mortar that deals 310 damage in an area. The boat has increased Health for each Viking inside. Requires all surviving Vikings to be nearby.
2
Play Again! [R2]
Cooldown: 80 seconds
Summon, fully heal, and revive all Lost Vikings at target location after a Viking channels for 2 seconds. Only one Viking may attempt to summon at a time.
Special Mount
1
Go Go Go!
Cooldown: 30 seconds
The Vikings gain 30% increased Movement Speed for 4 seconds.
Level 1 Talents
Stout Vikings:
Quest: Every 20 Minions killed. Takedowns count as 10 Minions. Reward: All Vikings gain 1% Max HP.
Swift Vikings
Quest: Every 20 Minions killed. Takedowns count as 10 Minions. Reward: All Vikings gain 1% Movement Speed.
Fierce Vikings
Quest: Every 20 Minions killed. Takedowns count as 10 Minions. Reward: All Vikings gain 1% Attack damage.
Level 4 Talents
Dominance:
- Olaf
Level 7 Talents
Nordic Aggression:
- Viking Basic Attacks increase all Viking Attack Speed by 1% for 3 Seconds. Can Stack 20 times.
Norse Force:
- After not taking damage for 3 seconds, your Vikings will gain a Shield equal to 1% of their Total HP every second. (Max 15% Shield)
Hustle Boys:
- Reduce the Cooldown on Go Go Go! by 15 seconds and you move 10% faster.
Level 13 Talents
Whirl Win!:
While Go Go Go! is active, your Spin To Win! has no cooldown.
Viking Rage:
- Olaf deals 26 (+4% per level) damage every second to nearby enemies. This damage is doubled when Olaf is below 50% HP.
- Baelog and Erik deal 15% more damage while below 50% HP.
High Jump:
Your Jump lasts 1 additional second and its Cooldown is reduced by 8 seconds.
Level 16 Talents
Weather the Storm:
All Vikings permanently gain 5 Spell Armor. If any Viking Damages an enemy Hero with Spit to Win!, all Vikings gain 15 Spell Armor for 5 seconds.
Take It Down!:
- When Olaf charges enemy Heroes, they are stunned for 1 second.
- Baelog's Basic Attacks deal 75% more damage against Heroes who are above 75% Health.
- Erik's Basic Attacks deal bonus damage equal to 0.15% of a Hero's maximum Health
Divide and Conquer:
Vikings gain between 1%-20% Attack Damage and 1-50% less damage taken from Minions and Mercenaries based on the distance between the next closest Viking. The further away the higher the bonus.
Level 20 Talents
Ragnarok'n'Roll:
The Longboat can attack two targets at once, the range of its Mortar is increased by 100% and the Longboat has 30% increased Health.
Checkpoint Reach:
After using Play Again!, create a check point for 15 seconds. Any Vikings that die are instantly revived at the Checkpoint. Max 3 Revives per Checkpoint.
The Sequel:
Reduces the Lost Vikings' death timer by 50%.
Fury of the Storm:
Every 5 seconds, your next Basic Attack will deal an additional 41 (+4% per level) damage to the target, and 105 (+4% per level) damage to all nearby Minions and Mercenaries. Each Viking has their own cooldown.
I think the trait changes sounds neat, but 0.1 seconds per regen globes is too weak. It should be 0.3 or 0.4 seconds per globe. (Since you will probably have around 60-80 globes in the late game = 6-8 seconds earlier respawn)
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