The Overlord Replaces your team's Core. Activate this ability to give all allied Heroes, Minions, and captured Mercenaries in the targeted area a small buff. A shield equal to 5% of their health, 10% bonus attack speed, 10% bonus movement speed, and 10% Bonus sight range for 10 seconds.
Primary Abilities
1
The Swarm Hungers
Cooldown: 30 seconds
Target an allied minion to spawn 4 Zerglings, 2 Hydralisks, and 1 Mutalisk that will aid the minions in that lane. Unlimited Range.
2
Drop Pod
Cooldown: 15 seconds
AOE
Fire a drop pod that, upon landing, deals light damage to enemies in an area. Has a chance to spawn either 6 Zerglings, 3 Hydralisks, 4 Banelings, or 2 Mutalisks. Unlimited Range.
3
Overseer Support
Cooldown: 45 seconds
Spawn an Overseer with the ability to detect invisible units, give vision, slow enemies, and disable enemy structures. Reactivate this ability to move the Overseer. Command it to move onto an enemy or ally to follow them. Upon death, all enemy structures in the area are disabled for 7.5 seconds and all enemy heroes are slowed by 30% for 5 seconds. Lasts 180 seconds. Flies over terrain.
Heroic Abilities
1
The Swarm
Cooldown: 100 seconds
Instantaneously creates 2 Ultralisks, 10 Zerglings, 4 Banelings, and 6 Hydralisks in the target area. Last until death. Unlimited Range.
2
Evolution Complete
Passive ability.
The Overmind upgrades all allied minions into more powerful Zerg units. Each spawn creates 3 Zerglings, 3 Hydralisks, and 1 Roach.
HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments