Traits:
Level 1:
The weak are not worthless: Protective Visions also shields non heroic allies for 50%.
Genetic perfection: Assimilation attack and health bonuses for minions increased by 50%.
Zerg Escorts: Swarm wormhole can now be cast on allied heroes, and if it is the summon minions will follow the hero until they die
Revealing Visions: Protective visions cool down is reduced for each enemy hero in the reveal area when it is cast.
Level 4:
Tunneling evolution: Tendril slam takes 1 second less to arrive.
Infestation: Minions now have a 15% chance to spawn a swarmling when they die, a swarmling is a weak but fast and high damage unit.
Psionic Orb: You gather psionic energy fire it across the battlefield, slows move and attack speed and deals x (not op) damage. Only affects enemy heroes. Global Range.
Grand Tendril: Tendril arc and range increased by 25%.
Level 7:
Master's Focus: All abilities cool downs reduced by 10%
Survival of the quickest: Swarm Wormhole channeling is reduced by 50%.
Shielding Visions: Protective Visions shields for 15%.
I will survive: Zerg spawned from Swarm Wormhole now last 25% longer.
Level 10:
Reconstruct Cerebrate
Will of the swarm
Level 13:
Visionary Nightmare: Protective Visions now also deals 75% of the shielding per second as damage to enemy heroes within the area.
Visionary Dream: Protective visions now also heals for 50% of the shielding per second, and it still shields.
Grand Slam: Tendril slam damage increased by 15% and 25% of the total damage is done over 5 seconds.
Swarm Frenzy: Minions and all zerg have 10% increased attack speed.
Stasis mine: Place a psionic ward that explodes when an enemy hero steps on it, stunning all nearby enemies for 1 second. 30 second cool down. Lasts 300 seconds.
Level 16:
Split Tendril: After the first tendril a second tendril will emerge after the same amount of time dealing 75% damage and stunning for 75% of the normal stun. Still has talents.
Sleeping Swarm: Can now hard 2 charges of Wormhole that can be used in quick succession.
Enveloping Visions: Protective visions covers a 50% larger area, lasts 25% longer and no longer needs to be channeled.
Infested Tranfer: All minions now give nearby mercs a 100% more effective version of Assimilation.
Level 20:
Complete reconstitution: Reconstruct Cerebrate can be cast on destroyed forts with 100% of the previous forts health and damage and 2 can be active at a time. Cool down is also reduced by 33%.
Eternal Will: Will of the swarm no longer takes control of the enemy hero but now creates a copy of it that lasts until killed, you have the same abilities but 10% less health and damage than the original hero. You can now mount with the hero. You can now switch between this hero and the Overmind by pressing 1(Overmind) and 2(Copied hero).
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