Level 1:
Grass Grows: Double Jumping over gaps and walls increases your Health regeneration by 300% for 5 seconds
Birds Fly: When using Double Jump when on a mount, increases your movement speed by 20% for 3 seconds when you land.
Sun Shines: Quest: Participating in takedowns increase your Base Damage by 5, up to 50. Five stacks are lost on each death.
Level 4:
Baby Face Blaster: Attacking an enemy hero with Scattergun increases your movement speed up to 45% based on how much damage you did. It slowly degrades over 3 seconds.
Force of Nature: Enemy heroes & you are knocked back on hit with scattergun Reduces scattergun charges to 2 but refills all charges.
Pretty Boys Pocket Pistol: Enemies hit with basic & spell damage with the Pistol heal 15% of the damage dealt. Doubled against enemy heroes.
Level 7:
Boston Baster: Enemy Heroes hit with the Bat take 243 damage over 5 seconds. Not hitting anyone will deal damage to you. Dummy!
Quest: Hit enemy heroes with bat swing 6 times without missing.
Reward: You no longer take damage on missing.
Fan o War: Enemy Heroes hit with Bat will be marked for death, having their armor decreased by 25 for 8 seconds but decreases Bat damage by 50%
Quest: Participate in 6 takedowns where the targets were affected by Fan o War.
Reward: The armor reduction on targets is permanent but only one person can be marked at a time prioritizing the one nearest to you
Home Run!: Enemies are slowed for up to 50% after coming out of Sandman stun for 2 seconds
Level 13:
Even Madder Milk: Enemy heroes covered in mad milk suffer a reduction in armor by 10 for the duration of the mad milk
Thirsty Guillotine: Enemy heroes hit will take additional initial damage by 4% of their maximum Health
Fire! Fire! Fire!: [Passive] Enemies burn around you dealing 53 damage every second, Fully using Double Jump doubles the damage you deal for 5 seconds
Level 16:
Batter up!: Enemy heroes hit with either Bat or Sandman will add one charge to Scattergun.
Eat it Fatty!: Health Globes Increase Movement Speed by 10% for 5 seconds
Let
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