Level 1 stats:
(shade form) HP: 575 HP Regen: 1.08
(while haunting a frontline minion) HP: 2,100 HP Regen: 4.50 ATK Speed: 0.80 per second ATK Damage: 90
(while haunting a mage minion) HP: 1,600 HP Regen: 3.40 ATK Speed: 1.08 per second ATK Damage 80
(while haunting a backline minion) HP: 1,250 HP Regen: 2.50 ATK Speed: 1.7 per second ATK Damage: 100
Combat Trait
1
Consumed by the Shadows
The Shade can not be seen by his enemys nor be revealed. (Note: He is not cloaked like Zeratul etc. he is completely invisible)
But he still can be killed if he is (luckily) hit by an AoE attack. While in shade form he can't use basic attacks or interact with the battleground. If he is haunting a minion the minion becomes a fully hero allowing him to do everything a normal hero can do.
Primary Abilities
1
Q: Haunt
Activate to haunt the targeted enemy or allied hero, minion or mercenary. While haunting a hero or mercenary the shade gains a new set of abilities. However hauntig a minion causes The Shade to gain control over it and with it also a new set of abilities. If the haunted target dies, except an enemy hero or mercenary, the shade dies too. While haunting an enemy hero or mercenary the shade can still be damaged by AoE abilities.
Secondary Abilities
1
Q: Shadows Movement /Slowed by the Shadows
Cooldown: 4 seconds
(while haunting an allied hero or mercenary)
Increases the movement speed of your haunted target by 30% for 3 seconds.
(while haunting an enemy Hero or mercenery)
Decreases the movement speed of your haunted target by 30% for 3 seconds.
2
W: strengthened by the Shadows / Weakened by the Shadows
Cooldown: 7 seconds
(while haunting an allied hero or mercenary)
Increases the spell power of your haunted target by x% and the attack speed by y% for 4 seconds.
(while haunting an enemy Hero or mercenery)
Decreases the spell power of your haunted target by x% and the attack speed by y% for 4 seconds.
3
E: Unstoppable Shadows
Cooldown: 40 seconds
(only avaible if the talent was picked) (while haunting any allied Target)
Your haunted target becomes unstoppable for 1 second.
The release ability will instead be located at the R button.
4
Q: Shield Strike
Cooldown: 5 seconds (melee range)
(while haunting a frontline minion)
Swing your shield to stun all enemys hit for 0.80 seconds.
5
W: Frontal Swing
Cooldown: 3 seconds (melee range)
(while haunting a frontline minion)
Swing your weapon in a frontal arc dealing x damage (low to medium) and slowing all enemys hit by 20%
6
Q: Electrified Globe
Cooldown: 4 seconds (medium to high range)
(while haunting a mage minion)
Throw a magical globe at the targeted enemy hero to deal x damage (medium). After impact, the globe deals y damage (low) to all nearby enemy heroes.
7
W: Improved healing globe
Cooldown: 6 seconds (medium range)
(while haunting a mage minion)
Drop a healing globe at the targeted area. When collected heal all affected allied heroes for x% of their max health and return y% of their max mana. (Note: works just like a regen globe but better)
8
Q: Magic Shot
Cooldown: 5 seconds (high range) (Note: range similar to chromie Q but much faster with less damage)
(while haunting a backline minion)
Shoots a missile that deals x damage.
While Increasing Agression is active: Increase the range of Magic Shot by 50% and its damage 25%.
9
W: Increasing Aggression
Cooldown: 30 seconds (instant ability)
(while haunting a backline minion)
Activate to increase your attack range by 2.5 units. Every basic attack lowers the cooldown of Magic Shot by 0.5 seconds. Lasts for 4 seconds. Basic attacks refresh this duration.
10
E: Release
(while haunting any target)
After a 1.25 second delay (Note: which can be interrupted by stuns) release the haunted target to return to your shade form.
Heroic Abilities
1
R: Dominate Shadows
Cooldown: 60 seconds
(only available in shade form)
Increases the vision radius of your allied heros by 90% and decreases the vision radius of your enemy heroes by 80% for 10 seconds.
(Note: Cooldown starts after the effect ends)
2
R: Ultimative Haunting
Cooldown: 80 seconds
(only available while haunting an enemy hero)
Activate to gain control over the abilities of your haunt target for 7 seconds. Those abilities can be used to damage your enemys.
(Note: The target is still able to move, you are "only" able to use his abilities as you like)
Special Mount
1
Z/Y: Swift Through the Shadows
Cooldown: 45 seconds
(only available in shade form) (if you haunt a minion you are able to use a normal mount)
Teleport to a not visible location. (Note: basically the same like Abathur, but you can only target locations within the fog of war)
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