The Swarm by Ultramark

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The Swarm

By: Ultramark
Last Updated: Feb 25, 2017
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The Swarm

The Swarm

The Swarm consists of one or more zerg units, with low individual damage and health pool, but massive movement and attack speed. There is strength in numbers - so beware The Swarm!

The Swarm should be a fast moving character with a low skill cap and easy to play.

Combat Trait

1
Spawn Swarm
Every 8 seconds, spawn a new swarm member at your location (max 3). If all members of the swarm are killed, a single Swarm unit will respawn at the Hearthstone after the normal reset timer.
The Swarm does not use mana.

Primary Abilities

1
Pounce
Click any enemy unit to focus all swarm members to immediately attack. When in range, swarm members will rush forward and inflict 1 extra basic attack.
2
Frenzy
Activate to increase attack speed of the swarm by 20% for 3 seconds.
3
Burrow
Click to cause the entire swarm to instantly burrow underground. While burrowed, the swarm becomes invisible, and increases mana and health regeneration by 40%. Can burrow indefinitely.

Heroic Abilities

1
Overpopulate
Instantly adds an additional 3 members to The Swarm. This MAY exceed the current maximum number of Swarm Members.
2
And An Ultralisk
Add an Ultralisk to the Swarm, which deals deals 104 (+4% per level) damage. Attacks splash to nearby enemies for 50% damage. The Ultralisk will respond like any other member of the swarm. Lasts for 20 seconds.
3
Search and Destroy
After a 1 second delay, the entire swarm takes wing and charges to any visible target on the map (allied or enemy), Charging to the target, dealing 261.04 (+4% per level) splash damage on impact.
4
Blinding Swarm
The entire swarm becomes unstoppable and turns into a cloud of swirling wings around a targeted hero. That hero is stunned for 3 seconds. After that, the swarm returns to its previous form. The targeted hero is blinded for an additional 3 seconds.
5
Going Nowhere
The entire Swarm leaps to the targeted Hero and drags them to the ground, rooting them for 6 seconds.

Special Mount

1
Taking Flight
(Z) Instead of mounting, the swarm can flap their wings to increase movement speed by 15%, allowing them to cross over barriers.

TALENT POSSIBILITES

QUESTS:
Quest: Gather Health Globes to permanently reduce the cool-down of Frenzy by 0.1 seconds.
Quest: Gather Health Globes to permanently increase healing rate by 1 per second.
Quest: Each enemy hero hit by Pounce, permanently adds 1 damage to basic attacks.
Cleave: All Basic attacks during Frenzy cleave for 20% of the damage dealt in a small area.

EARLY TALENT CHOICES:
Feeding Frenzy: Basic attacks during Frenzy heal for 30% of the damage dealt.
Hungry for Blood: All basic attacks return 10% of the damage dealt as Health.
All for One: Activate to average all damage out among the entire horde.
Armored Carapace: All Minion and Non-Boss Mercenaries do 50% less damage.
Friendly Contact: Pounce can be used to jump to an allied unit.

MID GAME TALENT CHOICES:
PounceMaster: If Pounce kills its target, the cooldown is immediately reset.
Big Pounce: Pounce causes a stun for .5 seconds.
Toxic Swarm: All swarm members inflict 50 points of area damage over 3 seconds.

Creator Note:

Just found HeroesFire and love it! Have a lot of reading to do.

Thought this would be fun to play, but don't really have a firm grasp of balancing issues, so be gentle.

Included more than a few Ult options. Might be fun to treat this more as a Multiclass character. There's certainly room to engineer it more towards support (healing mist), specialist (less damage from towers), assassin (more ambush options and bust damage), or even as a warrior (can already tank a bit).

Enjoy!

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