"The unclean ones" are a special elite strain of Zerg Defilers (similar to how Torrasque is an elite strain for Ultralisks) that have near endless capabilities of map control and very game-changing spells at their disposal
Basic Stats:
1920 + 4% per level HP
15 physical armor
Basic Attack Damage = 30 + 4% per level [this effect can be empowered by Consume effect]
Attack Range = 3 [Same as Locust of Swarmhost/Abathur, 1 less than Roach]
Strengths and Weaknesses (weakness of each strength put as sub-bullet with w)
1. Attacks that apply a very strong parasitic effect vs high HP targets
--w. Initially abysmal attack damage
2. High basic spell armor allows it to survive in it's somewhat (suicide missions) at times
--w. Survivability spells have a moderate-big CD, so have to carefully choose engagements
3. Decent split-pushing when repeatedly using consume
--w. In order to gain some decent carefully chosen basic-attack damage have to choose consume carefully, not spam
4. Ability to share taken damage (including redirecting some of it in cruicial moments onto chosen opponents)
--w. Relatively low cast range therefore has to carefully choose the effect
5. Somewhat reasonable escape arsenal
--w. But has relatively high CD
6. Very strong and game-changing AoE Heroic spells
--w. High CD both of them
How things Work:
Consume: Normally the Consume effect of the Defiler is to regain mana back from BW, instead what I did is not give him mana and rely completely on CD, and the Consume in return give 2 benefits:
1 = Reduce CD of other basic abilities (which are quite moderately high on CD)
2 = Temporarily gain basic attack bonus damage (so can AA minions to waveclear, not that it doesn't have waveclear, it has the Bioacidic ooze ability in order to do that as well as Consume has multiple charges to push lanes when consuming stuff, this is more about just before entering in a battle or an ending to a near-boss engagement in order to give it decent auto-attacks)
Parasitic Glands: The main effect of this ability is to "tick" one charge of the Plague onto an auto-attacked opponent, Defiler's attacks alone aren't strong enough to justify the effect itself, but if paired with a hero that can "surgically" remove HP from a targetted opponent = the Defiler's Parasite effect is used to making sure that the target stays injured for a longer time and it's HP can go only down from there instead of getting healed back
Latching Lunge: this ability is primarily first and foremost the most noticeable teamfight ability - it's effect is either "removing a target" in battle, furthermore making the opponents make a decision whether they ignore their main damage dealer being muted (or blind, same thing, not able to attack) during the battle or instead try target the Defiler down but doing so hurting even more their ally hero that was the victim of the attack. OR - lunge onto an ally to share a high burst of incoming damage which initially gets reduced with the carapace amount you currently have. The visual being something like a Leech, the Defiler being placed ON TOP of it's victim and "paralyzing" it (or when used on friendly heroes it's animation looking more like a protective torso wrap instead)
Bioacidic ooze: would probably be something like a smaller/lane-clear version of Stitches's ultimate, only this one instead is primarily used for waveclear as opposed to game-change teamfights (though paired with a strong heal over time can make quite a noticeable difference in the battle as well)
The heroic abilities / ultimate: BOTH "Plague" and "Swarm Cloud" are already known to the community members that know the unit from Broodwar in all of it's gamechanging potential and glory heh :D
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