The Warbringer does not have a basic attack and moves pretty slowly. However, he packs a powerful punch with his fire scarab ability, and can use a shuttle to move around more quickly.
In addition to mana, all of The Warbringer's basic abilities use a scarab. these scarabs are created naturally over time, and with abilities with the proper talents. This provides The Warbringer with a sit back and fire/guerilla tactics play style, which can be altered with the right talents.
Stats: Attack:40 + 12/lvl Movement Speed:30% normal hero speed Health: 900 + 160/lvl
Combat Trait
1
Scarabs
Warbringer cannot attack. instead it must use its scarabs effectively to deal massive damage. Warbringer creates a new scarab every 3 seconds up to a maximum of 5 scarabs
2
Create Scarab (D)
(only if picked from a talent)
Spend mana to instantly create a new scarab. cooldown: 20 seconds
Primary Abilities
1
Fire Scarab
Spend a scarab charge to fire an AOE attack at the targeted area dealing 100% of attack damage. Range is probably similar to Sgt Hammer's Basic attack in siege mode. cooldown: .7 seconds
2
Scarab detonation
50 mana
Spend a scarab to blast enemies close to you back and deal 50% of attack damage.
cooldown: 15 seconds
3
Scarab Mine
150 mana
Spend a scarab to lay a scarab mine at your current location, which detonates upon enemy contact, dealing 100% of attack damage
cooldown: 5 seconds
Heroic Abilities
1
Immortal Shield
150 mana
damage based shield activates for 10 seconds. Any damage from any attack or ability cannot exceed (damage based on level) and after taking (damage based on level) within a second, Warbringer gets an invulnerability shield for a full second.
cooldown: 60 seconds
2
Overclocked Assembly
150 mana
Temporarily Reduce your scarab production time by 60% for 7 seconds.
cooldown: 100 seconds
Special Mount
1
Shuttle
a shuttle comes by and quickly picks up the Warbringer.
The shuttle has health, and must be destroyed before the Warbringer is dismounted.
destroying the shuttle increases the cooldown by an additional 20 seconds.
Cooldown: 20 seconds
Level 1
-Scarab mines cost 66% less mana
-mechanical analysis: similar to seasoned marksman, but requires 9 kills per rank and each rank updates damage by 2.
-Increase Shuttle's health by 50% and speed by 25%
-Bribe
Level 4
-Increase scarab area of effect by 15%
-Funneled explosion: scarab detonation deals damage in a direction, increasing the knockback in that direction by 50% and also knocking The Warbringer back.
-Maximum scarab capacity increase by 2
-Flaming Shots: Scarabs move twice as fast, and deals 3(+1 per level) damage per second over 4 seconds after impact. hits stack time, and cannot exceed 6 seconds.
-Superiority
Level 7
-Trait Ability Create Scarab: spend mana to create a scarab.
-scarab mines do reduced damage, but seek out enemies when they get near, and attempt to explode with as many enemies in its radius as possible.
-Forceful explosions: Scarabs knock enemies back. additionally, Scarab detonation knocks enemies 25% further.
-Scarabs gain bonus damage against buildings.
Level 10
-Immortal Shield
-Overclocked Assembly
Level 13
-The Warbringer moves twice as fast
-Scarabs deal 15(+1 per level) damage to nearby enemies until explosion
-The Warbringer gains a constant shield equal to 15% of its maximum health. This shield regenerates quickly while outside of combat.
-Relentless
level 16
-reduces scarab creation time by 1 second
-cluster bomb: scarab mines explode into 6 smaller mines radially, each dealing 30% of attack damage
-Scarabs do additional damage based on the scarabs current health.
-The Warbringer's range is increased by 50%
Level 20
-The Warbringer no longer takes damage while immortal shield is active
-Instead of increasing assembly time, now The Warbringer creates a scarab immediately upon spending one for the duration of the ability. Additionally, the Fire scarab ability's cooldown is reduced by 50% for the duration of the ability.
-Combat Shuttle: The Warbringer can now use abilities while in the shuttle. The shuttle gains 100% more health and its speed is reduced by 25%
-Scarabs create a burning crater where they hit that damage enemies that walk through it.
Possible builds
- Mines: Focus on mines and help push multiple lanes
- hit and run build: focusing on knockback and escape talents as well as damage talents where possible. talent that scales damage with current health would work well here.
- sustained: take talents that increase scarab production to allow you to stay in the fight longer
-Variation on the hit and run build: The Combat Shuttle talent at level 20 is the pay-off, making The Warbringer much more mobile.
150 mana isn't too much for an ability? All heroes have 500(+10*lvl) energy
It was an attempt to limit the ability so he couldn't spam mines everywhere. I could add a timed element or a max number of mines planted, but I like how having a mana cost interacts with A. wether you want to keep detonation on hand, and B. if you want to hearth to focus more on mines.
note the first ability doesn't use mana, and the only other use for mana is the detonation and ultimates.
Obviously, if I had the ability to, this number would be playtested to hell and back, but I wanted mana to be the limiting factor here.
150 mana isn't too much for an ability? All heroes have 500(+10*lvl) energy
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150 mana isn't too much for an ability? All heroes have 500(+10*lvl) energy
It was an attempt to limit the ability so he couldn't spam mines everywhere. I could add a timed element or a max number of mines planted, but I like how having a mana cost interacts with A. wether you want to keep detonation on hand, and B. if you want to hearth to focus more on mines.
note the first ability doesn't use mana, and the only other use for mana is the detonation and ultimates.
Obviously, if I had the ability to, this number would be playtested to hell and back, but I wanted mana to be the limiting factor here.