The Winter Queen is the creator and ruler of the realm of Ardenweald and its inhabitants, the Night Fae, who defend the spirits of nature. She is charged with the sacred task of maintaining the cycle of rebirth: restoring perished Wild Gods, Ancients, loa, and other nature spirits and returning them to the mortal plane. She and the land are one; when the land thrives, so does she. Ardenweald has suffered more keenly from the anima drought than any other realm in the Shadowlands, and this has taken a bitter tool on the queen. For the first time in endless ages, she has been forced to choose which of the land's lush groves—and which souls—will be fed the last precious drops of anima and which will fade away forever, a task enacted by the Wild Hunt.
Base Stats
Health 1638 (+4%/level) Health Regen 3.02 (+4%/level) Mana 500 (+10/level) Mana Regen 3.00 (+0.1/level) Attack 71 (+4%/level) Attack Speed 1.00 Attack Range 5.5
Combat Trait
1
Heart of the Grove
Healing and shielding a hero give them 10% movement speed increase and also increases their health and mana regen by 75% while the effect lasts.
Primary Abilities
1
Bloom
35 Mana
Cooldown 8 Seconds
Heal an allied hero by 235 and after that heal by 300 over 8 seconds.
2
Nature's Wrath
40 Mana
Cooldown 10 Seconds
Deal 196 (+4%/level) in an area and slows enemy heroes by 20% for 1.5 seconds. Passive: 20% of the damage you deal become a shield on yourself that lasts for 4 seconds and dealing damage refreshes the duration, the shield cannot excede 15% of you maximum health. (You can use the D key to transfer that shield to an ellied hero)
3
Leeching Seed
50 Mana
Cooldown 7 Seconds
Plant a seed into a enemy hero dealing 328 (+4%/level) over 4 seconds and healing by the same amount to the allied hero with the lowest health.
Heroic Abilities
1
Soul of the Forest
80 Mana
Cooldown 70 Seconds
Select a large area and every ally hero inside has a 400% health and mana regen increase and start healing by 10% of their maximum health over 5 seconds.
2
Will of the Wisps
90 Mana
Cooldown 80 Seconds
Summon a large quantity of wisps in large line that root enemy heroes for 2 seconds and start dealing 400 (+4%/level) damage over 4 seconds. Each enemy hero hit by the wisps heal nearby allied heroes.
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