Therazane by Da Huuuuuudge

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Therazane

By: Da Huuuuuudge
Last Updated: Aug 2, 2018
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Therazane

The Stonemother

Therazane is a resiliant Ranged Support that can provide near constant area protection and can catch enemies off guard with proper ability placement.

Comments, ideas and criticisms more than welcome!

Combat Trait

1
Deepholm Crystal
Cooldown: 25 seconds
Charges: 4

Activate to place a Deepholm Crystal somewhere within your range of vision. Hitting a Deepholm Crystal with one of your abilities will cause it to begin emitting a Healing Field that heals allies for 2% of their Total Hp per second for 5 seconds, before breaking. Can have a maximum of 4 Deepholm Crystals on the Battlefield at once. Crystals are invisible to enemies while inactive and have ? Hp.

Primary Abilities

1
Shielding Crystal / Stone Smash
Cooldown: 15 seconds
Mana Cost:

Summon a large crystal form the ground at a target location, creating a field of power around it. Allies within the field will gain 45 shields per second, to a total of ? Shields. Crystal lasts 6 seconds and shields last 2 seconds after leaving the field. Carries 2 charges. Cooldown refreshes both charges.

Placing the second Crystal will refunds the duration of the first crystal by 3 seconds, and change the ability key to Stone Smash. Activating Stone Smash while both crystals are activated will cause them to rush toward each other, dealing ? damage and displacing enemies. The crystals explode when colliding, dealing ? damage and stunning enemies for 1 second in a oblong area.

Crystals have ? Hp.
2
Boulder Charge
Cooldown: 8 seconds
Mana Cost:

Surround yourself in a stone coating, gaining 25 Armor, and begin quickly rolling in a target direction for 4 seconds. Deal ? damage and roots enemies you roll over for 0.5 seconds, and ricochet off of terrain you collide with. Can be manually canceled after 1 second, or by activating Dust Field. Your immune to slows while rolling.
3
Dust Field
Cooldown: 7 seconds
Mana Cost:

Slam the ground, creating a shock wave that knocks up and deals ? damage to enemies around you and leaving behind a Dust Field that blinds enemies in it for 2.5 seconds. If Dust Field is cast while Boulder Charge is active, it will gain a short 0.5 second wind-up but doubles the damage dealt.

Heroic Abilities

1
Prism Beam
Cooldown: 60 seconds
Mana Cost:

Channel a beam of energy into a nearby existing Shielding Crystal or Deepholm Crystal, dealing ? damage per second to enemies in the path of the beam and Healing the Crystal for ? Hp per second. 0.5 seconds after the beam hits the crystal, it will chain a beam off to all other Crystals in a large area around it, dealing ? damage to enemies caught in the beam and Healing the Crystals for ? Hp per second. Prism Beam Can be channeled for 6 seconds and all Crystals effected will have their duration timer paused for the duration of the Channel.
2
Crushing Chasm
Cooldown: 70 seconds
Mana Cost:

Summon a pair of cliffs opposite of each other, that close together over 5 seconds. Enemies can cross the space into the cliffs, but can't move out through them. At the end of the 5 seconds, the cliff sides crash shut, dealing ? damage and stunning enemies inside for 1 second.

Allies can move through the cliffs without issue.

Special Mount

1
EarthWalker
Cooldown: 30 seconds

Cannot mount normally. Instead, Therazane gains 20 Armor for 2 seconds after she is Stunned, Rooted or Slowed. Activating this ability allows you quickly tunnel to any Deepholm Crystal on the battlefield after a 1.5 second channel, activating the Crystal in the process.

Talents

Level 1

Punching a Mountain [Passive]
Every 10 seconds gain 50 Armor against the next Heroic Basic Attack. Deal Half of the damage blocked to nearby enemies. Carries 2 charges.

Level 4

Level 7

Level 10

HEROICS

Level 13

Level 16

Level 20

[R1]
Can move at 50% movement speed while channeling and can channel indefinitely, but now costs 5 mana per second to channel.

[R2]

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Da Huuuuuudge (2) | August 2, 2018 4:53pm
Couldn't find a better icon for Earthwalker. Speaking of, should Earthwalker passively provide armor or movement speed? Opinions?
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