Level 4/Tier 2:
(W) Feral Resilience (Altered functionality):
Heroes damaged by Feral Spirit grant 3 stacks of Frostwolf Resilience and each damaged enemy Hero grants a stacks of Feral Resilience, granting 50 Physical Armor against the next incoming Hero Basic Attack.
If Feral Resilience has no charges, Thrall will gain 1 charge after 6 seconds.
Level 7/Tier 3:
(E) Maelstrom Weapon (Redesigned):
Each consecutive Windfury attack to an enemy Hero deals 15% more damage, stacking up to 45%. At 3 stacks, your next Basic Attack will reduce cooldown of Windfury by 2 seconds.
(Q) Stormlash (Replaces Follow Through):
Increase range of Chain Lightning's jumps by 15%. Each enemy Hero hit by Chain Lightning causes Thrall's next Basic Attack within 7 seconds to deal additional 68 (+4% per level) damage to all enemies around the target, stacking up to 3 times.
Level 13/Tier 5:
(W) Feral Resonance (Replaces Spirit Shield)
Each enemy Hero damaged by Feral Spirit generates 1 additional stack of Frostwolf Resiliance and grants 15 Spell Armor for 4 seconds. Basic Attacks increase duration of Spell Armor by 1 second, up to 4 additional seconds.
Level 20/Tier 7:
(E) Doom Winds (Replaces Nexus Blades):
Windfury attacks occur 20% faster and Windfury attack increases Movement Speed bonus of Windfury by 0,5 seconds. While Movement Speed bonus is active, Windfury recharges 100% faster.
(Passive) Warchief's Resolve (Replaces Wind Rush):
Each enemy Hero near Thrall increases healing done by Frostwolf Resilience by 10%, stacking up to 50%, and his Movement Speed by 3%, stacking up to 15%.
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