Thrall (Rework) by Wolfheart19

9 Votes

Thrall (Rework)

By: Wolfheart19
Last Updated: Aug 14, 2017
Quick Share

Thrall (Rework)

Warchief of the Horde

This rework improves Thrall's overall gameplay and his current talent tree. I hope you'll like it. :)

Stats:
Health: 2071.33 (+0.04)
Health Regen: 3.871504 (+0.040)
Mana: 500 (+10)
Mana Regen: 3 (+0.098)
Attack Speed: 0.91 per second
Basic Attack Damage: 164.7 (+0.04)

Combat Trait

1
Frostwolf Resilience
Combat Trait

Dealing damage with Abilities grants 1 stack of Frostwolf Resilience. At 5 stacks, you are instantly healed for 219.04 (+4% per level) Health.

Primary Abilities

1
Chain Lightning (Q)
Mana: 45
Cooldown: 7 seconds

Shock an enemy with lightning, dealing 178 (+4% per level) damage. The lightning then bounces 3 times to nearby enemies, dealing 89 (+4% per level) damage to each enemy hit.
2
Feral Spirit (W)
Mana: 60
Cooldown: 12 seconds

Unleash a Feral Spirit that deals 153 (+4% per level) damage to enemies in its path and Roots Heroes hit for 1 second. Each Hero hit increases the distance traveled by 25%.
3
Windfury (E)
Mana: 65
Cooldown: 12 seconds

Increase Thrall's Movement Speed by 30% for 4 seconds. His next 3 Basic Attacks occur 100% faster and generate stacks of Frostwolf Resilience.

Heroic Abilities

1
Sundering (R)
Heroic Ability
Mana: 75
Cooldown: 75 seconds

After 0.5 seconds, sunder the earth in a long line, dealing 301.6 (+4% per level) damage and shoving enemies to the side, stunning them for 1 second.
2
Earthquake (R)
Heroic Ability
Mana: 90
Cooldown: 100 seconds

Summon a massive Earthquake that pulses every 4 seconds. Each pulse lasts 2 seconds, slowing all enemies in the area by 50%, and deals 51.2 (+4% per level) damage to enemy Heroes . Does 3 pulses.

New talent tree:

Level 1/Tier 1:





(Q) Echo of the Elements:

Quest: Kill Minions or Heroes within 1.5 seconds of hitting them with Chain Lightning.
Reward: After killing 10 enemies, reduce the Mana cost of Chain Lightning from 45 to 25.
Reward: After killing 20 enemies, gain a second charge of Chain Lightning.


(Q) Crash Lightning:

Repeatable Quest: Hitting at least 2 Heroes with a single use of Chain Lightning increases the damage of its bounces by 10, up to 400.
Reward: After hitting multiple Heroes 20 times, Chain Lightning prioritizes bouncing to Heroes.



(Q) Rolling Thunder:

For 10 seconds after hitting an enemy with Chain Lightning, Thrall's next Basic Attack against them restores 12 Mana.

Passive: Increase the range of Chain Lightning by 30% and the number of bounces by 1.



Level 4/Tier 2:





(W) Feral Resilience:

Heroes damaged by Feral Spirit grant 3 stacks of Frostwolf Resilience, and 2 stacks of Feral Resilience, granting 50 Physical Armor against the next incoming Hero Basic Attack.

Stacks are consumed on the next cast of Feral Spirit.


(W) Frostwolf Pack

:
Quest: Hit 7 Heroes with Feral Spirit. Progress is lost on death and when Thrall fails to hit a Hero.
Reward: Reduce the cooldown and Mana cost of Feral Spirit by 50%.

(Passive) Mana Tide

:
Frostwolf Resilience restores 20 Mana and reduces Basic Ability cooldowns by 0.5 seconds.




Level 7/Tier 3:





(W) Maelstrom Weapon:

Repeatable Quest: Basic Attacks against Heroes while Windfury's Movement Speed bonus is active increase Attack Damage by 1,5.
Reward: After gaining 30 Attack Damage, increase the Movement Speed bonus of Windfury to 40%.
Reward: After gaining 60 Attack Damage, Thrall permanently gains 15% increased Movement Speed.


(Activate) Ancestral Wrath

:
Activate to consume 8 stacks of Ancestral Wrath, damaging a target enemy Hero for 15% of their maximum Health over 3 seconds, and healing Thrall for 150% of the damage dealt.

Gain 1 stack of Ancestral Wrath every time Frostwolf Resilience activates.



(Passive) Flametongue:

After using an Ability, your next Basic Attack within 6 seconds deals 40% increased damage and generates 1 stack of Frostwolf Resilience.





Level 10/Tier 4:





(R1) Sundering:

-


(R2) Earthquake:

-




Level 13/Tier 5:




(W) Grace of Air

:
Windfury attacks grant twice as many stacks of Frostwolf Resilience.



(D) Frostwolf's Grace:

Cooldown: 20 seconds; Frostwolf Resilience can be activated to instantly heal for 200% of its normal amount.



(Activate) Spirit Shield:

Every 45 seconds, gain 50 Spell Armor against the next enemy Ability and subsequent Abilities for 1.5 seconds. Frostwolf Resilience reduces this cooldown by 8 seconds.

Can be toggled to allow or prevent this talent from triggering automatically.



Level 16/Tier 6:





(E) Tempest Fury:

The final strike of Windfury hits 3 times for 75% normal damage.



(Q) Thunderstorm

:
Thrall casts additional Chain Lighting for 75% to enemies struck by its last bounce, within its range.



(W) Alpha Wolf For 3 seconds after a Hero is hit by Feral Spirit, Thrall's Basic Attacks against them deal an additional 3% of the target's maximum Health as damage.

Passive: Increase the duration of Feral Spirit's Root to 1.5 seconds.





Level 20/Tier 7:





(R1) Worldbreaker:

https://www.heroesfire.com/images/wikibase/icon/talents/alpha-wolf.png


(R2) Earthen Shields:

You and your allies within the Earthquake area gain a Shield equal to 15% of max Health each pulse. This shield lasts 4 seconds.


(E) Doom Winds:

Windfury attacks occur by 25% faster and deal 15% increased damage.

(Activate) Earth Warder:

Cooldown: 80 seconds; Active to gain 20 Armor and start to generate stack of Frostwolf Resiliance every second for 5 seconds.

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
1
[-]
Challenge (8) | June 1, 2017 10:34pm
I really like this, my only gripe is the magma totem. I dont feel like thrall should have any totems, let that be rehgars niche especially if we arnt doing generics.
1
[-]
RustyFreakda | May 30, 2017 11:48am
Nice job, Warchief's Resolve is fantastic.
I really like the concept but! Giant Killer (tier 5) plus Tempest Fury (tier 6) is an amazing combo to counter tank compositions teams, but I guess the damage could get out of control with Doom Winds.
1
[-]
Wolfheart19 (2) | May 31, 2017 9:11am
I'm glad you like it :D And yeah, its true, Giant Killer and Tempest Fury combo is great, but i felt like he needed something more personal. :P
2
[-]
Spartak | May 15, 2017 3:11am
Quoted:
2. (Passive) Warchief's Resolve:
Quest: Hero takedowns reduce duration of Stuns, Roots and Slows by 3% up to 30%. This bonus is lost upon death
That seems pretty weak to me.
0
[-]
Wolfheart19 (2) | May 15, 2017 6:02am
How so? One of Thrall's main counters is crowd control, and this talent reduces its potency on him.
1
[-]
AoiMizune | May 9, 2017 1:08pm
lel~ Rolling Thunder~~
1
[-]
Wolfheart19 (2) | May 12, 2017 11:34pm
Something is wrong with it? XD
1
[-]
AoiMizune | May 13, 2017 10:14am
Haikyuu reference perhaps?
Load more comments (1 more replies) →
0
[-]
Buwaro_Elexion | February 22, 2017 10:55am
Interesting, but I'd replace Storm Totem with Magma Spout totem for name and theme-continuation between WoW and this, or make the totem instead stun after 2.5 seconds in a fair AoE, with a 75 sec cd.
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved