Tichondrius by Healing Mantra

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Tichondrius

By: Healing Mantra
Last Updated: Aug 15, 2015
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Tichondrius

The Darkener

Medium Base Level 10 Level 20 Level 30
Health 920 (+205) 2970 5020 7070
Health Regen 3,94 (+0,43) 8,24 12,54 16,84
Mana 490 (+10) 590 690 790
Mana Regen 2,25 (+0,09) 3,15 4,05 4,95
Attack Damage 31 (+7,8) 109 187 265
Attack Speed 1,00 1,00 1,00 1,00
Range 1,75 1,75 1,75 1,75
Tichondrius uses his black magic and manipulates the darkness at his will, and as a Dreadlord he's not afraid of going to the middlest of fights. The Darkness protects him from harm and allows to curse enemies, making them easy prey for your allies.
Damage: 5/10
Utility: 8/10
Survivability: 9/10
Complexity: 5/10

Combat Trait

1
Vampiric Aura
Tichondrius provides an aura that heals nearby allies for 12% of damage they deal with Basic Attacks.

Primary Abilities

1
Sleep
Puts target enemy to sleep for 2,75 seconds. Any damage taken versus sleeping enemies wears off this effect.
Mana: 75
Cooldown: 16 seconds
Range: 7
2
Barrage of Shadows
Tichondrius launches a volley of shadow bolts that erupt in targeted area, dealing 65 (+5 per level) damage and stunning enemies hit for 1,25 seconds.
Mana: 50
Cooldown: 10 seconds
Range: 7 (Cast range) / 1 (Area of Effect)
3
Dreadlord's Might
Tichondrius covers himself with shadow energy, shielding him from 200 (+27 per level) damage for 4 seconds. When the shield is destroyed or ends, a swarm of bats start to attack nearby enemies, dealing 56 (+6 per level) damage over 4 seconds and healing you for damage dealt with this ability.
Mana: 55
Cooldown: 10 seconds
Range: 0 (Self-cast) / 3,25 (Area of Effect)

Heroic Abilities

1
Doom
Tichondrius marks target enemy with demonic mark, removing all positive effects from them, dealing 285 (+75 per level) damage over 5 seconds and slowing them by 60% that fades over the duration.
Mana: 80
Cooldown: 125 seconds
Range: 7
2
Carrion Swarm
Tichondrius sends forth a wave of bats, that deal 85 (+15 per level) damage to all enemies hit and slows them by 66% for 3 seconds.
Mana: 100
Cooldown: 90 seconds
Range: 10-2 (10 units length, starts 2 units behind Tichondrius) / 4 (Width)

Tier 1 Talents

Block: Periodically reduces damage taken from Hero Basic Attacks by 50%. Holds up to 2 charges.

Deep Sleep: Waking enemies up causes them to be stunned for 1 second.

Vampiric Master: Collecting Regeneration Globes permanently increases healing from Vampiric Aura by 0,3%. (After collecting 5 globes, total health drain is 13,5%, not 12,18).

Darkener's Might: Also causes Dreadlord's Might to summon Carrion Bat for 10 seconds. The bat deals 10 (+2 per level) damage per attack and heals you for the same amount.

Tier 2 Talents

Shadowbolt Barrage: Increases range of Barrage of Shadows by 15% and it's radius by 50%.

Vampiric Thirst: Vampiric Aura has double effect on you.

Storm of Shadows: Decreases cooldown of Barrage of Shadows by 2 seconds and it's mana cost by 10.

Bloodthirst Aura: Vampiric Aura has effect doubled on allies with health lesser than 35%.

Dark Dream: Causes sleep to deal 45 (+10 per level) damage over the duration. This damage doesn't wear off sleep earlier.

Tier 3 Talents

Battle Momentum: Basic Attacks reduce cooldowns of your abilities by 0,5 seconds.

Hard Waking Up: Also causes Sleep to reduce attack speed and movement speed by 25% for 1,5 seconds after waking up. This duration is increased by up to 200% based on gow much duration of Sleep left when wearing off.

Relentless Dreadlord: Causes your Deadlord's Might to reduce duration of all crowd-control effects on you by 40%.

Follow Through: After casting an ability, your next Basic Attack within 6 seconds will deal an additional 40% damage.

Tier 4 Talents

Doom: Marks target enemy, removing all buffs, slowing and dealing massive damage over the duration.

Carrion Swarm: Sends forth a wave of bats that deal low damage and greatly slows enemies for the duration.

Tier 5 Talents

Burning Rage: Deal 10 (+2 per level) damage per second to nearby enemies.

Shroud of Shadows: If you are within area of Barrage of Shadows, become invisible for 1,25 seconds.

Shadow Burn: Causes your Barrage of Shadows to deal an additional 62 (+13 per level) damage over 4 seconds.

Spell Shield: Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 3 seconds. Can only trigger once every 30 seconds.

Tier 6 Talents

Imposing Pressence: Enemies that attack you have their attack speed slowed by 50%.

No mercy: Basic Attacks deal and additional 100% damage over 4 seconds to enemies that are slowed, rooted or stunned.

Dreadlord's Domain: Damage over time from Dreadlord's Might also is applied when cast. Increase duration of shield by 1,5 seconds.

Darkener's Will: When the shield from Dreadlord's Might is destroyed, remove all disables affecting you and become Unstoppable for 1 second.

Tier 7 Talents

Nothing shall save you: Your doom deals 40% more damage. Also causes your Doom to silence target for the duration.

Rush of Bats: Carrion Swarm flies twice as far. Also causes Carrion Swarm to heal you for 60% of damage it deals.

Hardened Shield: Activate to reduce damage taken by 75% for 4 seconds.

Bolt of the Storm: Activate to teleport to a nearby location.

Inferno: Activate to deal 50 (+10 per level) damage to all enemies within 2,5 units on targeted area, stun them for 1,25 seconds and spawn an Infernal for 20 seconds that will attack nearby lane. The Infernal has Burning Rage, deals 33 (+7 per level) damage per attack and has 625 (+125 per level) health. (60 seconds cooldown)

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1
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Healing Mantra (3) | August 17, 2015 6:01am
Well, maybe you are right, however some abilities might suit him. He has sleep (sounds like mind-trick) and Vampiric Aura (Aura mostly are for leasers). However, I was just in need of certain dark warrior, not Death Knight at all, and Tichondrius seemed good for me (however I also thought he would be good Specialist, of course with different abilities). If you have any idea, who would suit this skillset or a bit different, so let be it. I make such Tichondrius, because I was basing on him as a Warcraft Dreadlord (mechanical - melee warrior with vampirism and controlling the batlefield).
Anyway, thanks for commenting, feedback always appreciated! :P
1
[-]
Mermeoth | August 16, 2015 1:51am
Quoted:
Not more than Diablo, Muradin or Johanna.


These are my favourite heroes.

Quoted:
About Mermeoth's comment - This sound as it echoes through the world I imagined as sayed by announcer from DotA xD


lol

Anyway, the biggest problem I see here is concept is not matching Dread lords identity. They hardly fit role of tank.

"They are known to be extremely manipulative and masters of trickery; they are thal'kituun, the unseen ones."
"Although fierce warriors, nathrezim prefer a leadership role, standing behind a wall of ghouls or other allies and retreating when their enemies press too close."

Source: http://wowwiki.wikia.com/wiki/Nathrezim
1
[-]
Healing Mantra (3) | August 16, 2015 12:05am
Thanks for comments, I also don't like when "each hero has to be extra unique and each of them needs to have totally different tactic than the others" I think that if a hero will have something unique (certain mechanic, not full playstyle) is enough.
And about your doubtabout heroics - He is a warrior, so heroic abilities can't deal much damage (I had doubts about if Doom doesn't deal too much damage as a Warrior's ability), however they bring a lot of utility (at least I think so). However, thanks there are people who do not think each hero has to be "Ultimately Brand New Hero Bringing Some Superadvanced Mechanics" and if anybody has ideas about, what I could do/change/add, let it be, as concepts are never finished - there are always ways to change something and make it better.
About Mermeoth's comment - This sound as it echoes through the world I imagined as sayed by announcer from DotA xD
1
[-]
Arcane-Villain (3) | August 15, 2015 8:24am
Mermeoth wrote:

B-b-b-b-booooooring!


Not more than Diablo, Muradin or Johanna.
He's just not very complicated. Seems to be good as easy hero, and that game need easy heroes, too - not all of them need to be superhard and unique. Personally I like those so-called boring, because they are easier to play so I can be more effective with them.

For me Tichondrius sounds fine, especially stats and basic abilities. He's very tanky, and I like when Warriors are tanky. But his heroic abilities seems to be quite weak for heroics.
1
[-]
Mermeoth | August 15, 2015 1:29am
B-b-b-b-booooooring!
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