Tichondrius by uparrow

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Tichondrius

By: uparrow
Last Updated: Nov 27, 2016
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Tichondrius

The Darkener

Melee Specialist

Combat Trait

1
Shadowy Visage (D)
Trait
Cooldown: 2 seconds
Teleport Cooldown: 30 seconds

Place a shadow on a friendly Minion or captured Mercenary, copying your Basic Abilities used. Cast this Trait on yourself to teleport to the shadow's location. The shadow lasts until a new target is chosen, you teleport to its location, or the target dies.

Primary Abilities

1
Carrion Swarm (Q)
Mana:
Cooldown: 6 seconds

Send a swarm of locust in a frontal cone, dealing moderate damage to all enemies in the area. Enemy Heroes and Structures hit take additional moderate damage over 3 seconds.

Shadowy Visage
Carrion Swarm also is used in a frontal cone at the shadow's location.
2
Sigil of Shadows (W)
Mana:
Cooldown: 11 seconds

Place a dark sigil at the targeted location that after a 1 second delay will be armed. Enemy Heroes that walk over the sigil become Rooted for 2 seconds and take moderate damage.

Shadowy Visage
Sigil of Shadows also is placed at the shadow's location.
3
Curse of Agony (E)
Mana:
Cooldown: 9 seconds

Curse the targeted enemy Hero, dealing low damage every 0.5 seconds over 3 seconds. Damage dealt by Curse of Agony is increased by 40% each time it deals damage, up to a maximum of 200%.

Shadowy Visage
Curse of Agony also targets the closest enemy Hero to the shadow if available.

Heroic Abilities

1
Hysteria (R)
Heroic Ability
Mana:
Cooldown: 100 seconds

Send nearby enemy Minions and captured Mercenaries into a frenzy, causing them to attack their allies for 7 seconds. Targets affected by Hysteria prioritize attacking their allied Heroes and friendly Structures.
2
Sleep (R)
Heroic Ability
Mana:
Cooldown: 75 seconds

Entrance the targeted enemy Hero into a slumber, placing them into a Sleeping state for 4 seconds. Any damage taken by the Sleeping Hero has a 33% chance to break the Sleep. While Sleeping, the target is unable to attack, move, or use Abilities.

Special Mount

1
Dreadlord's Flight (Z)
Mount
Cooldown: 4 seconds

After a 2 second channel, gain 30% increased Movement Speed. Taking damage, attacking, channeling, or using Abilities will cancel this bonus.

Talents

Level 1
Vampiric Aura
Your Basic Attack heal you for 5% of the damage. Nearby allied Heroes' Basic Attacks heal them for 3% of the damage done and nearby friendly Minions attacks heals them for 1% of the damage done.
Shadow Mend (D)
(!) Quest: Collecting Regeneration Globes increases all healing you receive by 0.5%, up to 10%.
(!) Reward: After collecting 20 Regeneration Globes, teleporting to your Shadowy Visage target heals you for 50% of you missing Health over 5 seconds.
Leeching Locusts (Q)
Carrion Swarm heals you for 25% of the damage dealt to enemy Heroes.

Level 4


Level 7


Level 13
Shadow Barrier (D)
Teleporting to your Shadowy Visage target grants you a Shield for 10% of your maximum Health for 4 seconds.

Level 16


Level 20
Mass Hysteria (R)
Hysteria permanently affects enemy Minions and affects nearby enemy Heroes and captured Mercenaries for 3 seconds.
Deep Sleep (R)
Increases Sleep's duration to 6 seconds and reduces the chance for the effect to break to 15%.
Dreadlord's Presence (D)
Shadowy Visage affects all nearby friendly Minions when cast, but the Abilities copied deal 75% less damage.
Claws of Shadow
Your Basic Attacks deal additional moderate damage and cleave to nearby enemies, dealing 75% of your Basic Attack Damage.

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Toloth (2) | November 25, 2016 1:31pm
Nicely, but i have a problem with heroic abilities. I think Hysteria so strong if affects also heroes. Maybe an up for lvl 20 ? However Sleep is weak compared to Hysteria, mostly with this cooldown. I think 60 sec or 45 sec is better.

Nevertheless, it's a good work, i really like it.

P.S. : For a Dreadlord, Mal'Ganis will be classier :p
1
[-]
uparrow (11) | November 25, 2016 1:42pm
I toyed around with the Heroics, mainly Hysteria, for awhile before deciding upon those iterations. I originally felt Hysteria was too weak compared to a new form of crowd control when Hysteria only affected Minions. I added on captured Mercenaries and Heroes while also increasing the duration. However, it shows that Hysteria is always the go-to choice for Varimathras as an unbreakable (unless Cleansed) 3 second charm effect that can affect multiple Heroes is much stronger than a 4 second single-target Sleep that can break on damage. I will be adjusting these Heroics further, and thanks for the feedback!

As for why I chose Varimathras over other Dreadlords to be the face of this kit, I feel like the other notable Dreadlords like Mal'Ganis and Balnazzar attack their foes more directly while Varimathras sticks more to the shadows - he stayed hidden under Sylvanas's protection in the Undercity for years before setting his plan into motion, the Battle for Undercity. I do agree that Mal'Ganis, Balnazzar, or even Tichondrius are more recognizable by players than Varimathras and since Blizzard most likely will not add two Dreadlords in Heroes of the Storm one of those other Dreadlords would be a better pick as the face of this kit.

EDIT: I decided upon Tichondrius to be the face of this kit. According to lore, Tichondrius is the leader of the Burning Legion's Nathrezim, or Dreadlords. He is also one of the final bosses within the Nighthold raid in World of Warcraft: Legion. While Mal'Ganis may be the most notable of the Dreadlords, I feel Tichondrius is the right choice.
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