Tier 1
Vampirism (Quest): Collecting regeneration globes grants 1 health regeneration up to 30.
Reward: after collecting 30 regen globes increase the range of vampiric aura by 2
Creeping Darkness (W): Enemies near the target are also slowed by 10% and are rooted for 1 second when the target is put to sleep. The slow lasts for 3 seconds.
Fel Swipes (Quest): Land 50 basic attacks against crippled enemies.
Reward: Tichondrius' basic attacks against crippled targets now deal 50% more damage and deal 35% splash damage.
Tier 2
Vampire Bats (Q): heals Tichondrius by 24 (+4%/level) health for every enemy hero hit by Carrion Swarm.
Bat Shield (Q): Bats can now latch onto allies and grants them 20 armor for 4 seconds.
Blood Frenzy (Trait): Activating Vampiric Aura increases Ticondrius' movement and attack speed by 25% for its duration. Heroic takedowns reset the duration of the effect.
Tier 3
Nightmare (W): A sleeping enemy loses 2% of its maximum health per second while asleep. If it is awoken while asleep it will take 5% of its maximum health in damage but gain 40% movement speed for 3 seconds.
Dream Eater (W): Tichondrius is healed by 40 (+4%/level) per second for each sleeping enemy.
Decrepify (E): Cripple now reduces spell armor by 15% for the duration. If Tichondrius deals basic attack damage to the target, the duration is refreshed and reduces spell armor by an additional 10%.
Tier 4 (See Heroic Abilities)
Tier 5
Drain Vitality (Trait): Each time Tichondrius or an ally steals life from an enemy hero, the cooldown of Vampiric aura's active effect is reduced by 0.5 seconds.
Dark Awakening (W): Enemies are blinded for 3 seconds after awakening from sleep.
Agony (E): Crippled enemies are stunned for 0.5 seconds when taking spell damage. Cannot happen more than once per second.
Tier 7
Carrion Lord (Active): Activate to teleport to a target affected by Carrion Swarm. If it is an enemy immediately strike them with a basic attack.
Blood Curse (Trait): Vampiric Aura now affects nearby enemies when activated. Enemies take damage equal to 30% of all damage they deal for the duration of the ability.
Contagion (E): If an enemy dies while crippled, the curse immediately transfers to a nearby enemy hero. If there are no available targets, cripple's cooldown is reduced by 50% and its mana cost is refunded.
Tier 8
Impending Doom (See Heroic Abilities)
Rain of Chaos (See Heroic Abilities)
Demon Gate: Summons a demon gate at a target Fort or Keep. Summons 4 Fel Stalkers and a Doom guard after a 5 second delay.
Night Haunter: Hypnosis now affects all enemy heroes near the target.
- The demon gate can be destroyed but was not explicitly stated, I have now updated it.
- Hypnosis puts a target to sleep after 3 seconds giving the target some room to get to a safe spot before sleeping. I think 5 seconds should be enough since the enemy has room for counterplay. This is now clearly stated in the description.
- Isolation is the primary purpose of Doom. I do admit that it is OP after reviewing it again and so I will lower the duration and damage.
edit: I've decided to make an entirely new ultimate for him. He already has an isolation ability with hypnosis so I'll just make him blind the whole enemy team.