Sight range is decreased by 10%. Tichondrius can see enemy Heroes over terrain and in brush within his Sight range. For each enemy Hero in Sight range his Sight range is increased by 6% (max 30%).
(Does not reveal Stealthed heroes)
Primary Abilities
1
Weaken
Send a bat in the target direction. If it comes near an enemy hero it surrounds him for 6 seconds, reducing all healing received and ability damage done by 35% for the duration. Ability damage against a Weakened target deals an additional 10% of its damage over 8 seconds.
16 second cooldown
2
Carrion Swarm
Deal moderate damage in a cone and heal for 1% of your maximum Health for every enemy minion hit and 2% of your maximum Health for every enemy Hero hit. Every 5% maximum life restored per cast decreases the cooldown by 2 seconds.
14 seconds cd
3
Blood Link
A friendly target Hero heals you and himself for 10% of all his damage dealt. In return, 20% of the damage dealt to the linked Hero is redirected to you. The link breaks if you would suffer fatal damage.
10 seconds cooldown
Heroic Abilities
1
Sleep
After 0.75 seconds, put an enemy Hero into Stasis for 3 seconds and lower his Sight range by 90% for the duration.
Passive: Tichondrius gains 2% movement speed for every enemy in Sight range. (max 10%)
80 seconds cooldown
2
Ultrasound
Activate to reveal enemy Heroes in Sight range for 6 seconds and reduce their Armor and movement speed by 20% for the duration. Ability damage of friendly Heroes in Sight range is increased by 20% and heals them for 10% of their ability damage dealt.
Passive: Friendly Heroes in Sight range increase your Sight range by an additional 3% (max 15%).
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