Tichondrius by BayST8

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Tichondrius

By: BayST8
Last Updated: Jun 5, 2017
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Tichondrius

Leader of the Nathrezim

Tichondrius the Darkener was chosen by Kil'jaeden to police the Lich King and lead the Scourge. His cunning and manipulation are now valuable assets in the Nexus.

Combat Trait

1
Vampiric Aura
Tichondrius and nearby allied Heroes heal for 15% of their Basic Attack damage.

!Repeatable Quest: For every 500 Health that Tichondrius heals himself, increase the healing of Vampiric Aura by 0.5% of Basic Attack damage. Healing caps at 80% of Basic Attack damage.

Primary Abilities

1
Blood Feast
Cooldown: 12 seconds
Mana: 60

Activate to deal 2% of target Hero's current Health and heal for twice that amount.
2
Carrion Bats
Cooldown: 8 seconds
Mana: 20 per second

Channel a swarm of bats that attack the target, dealing 34 (+4% per level) damage per second. Every 3 seconds, Carrion Bats stun the target for 0.25 seconds.
3
Sleep
Cooldown: 16 seconds
Mana: 60

Puts a target enemy unit to sleep for 5 seconds. Taking damage or being healed will wake up a sleeping unit.

Heroic Abilities

1
Inferno
Heroic Ability
Cooldown: 120 seconds

Mana: 100

Call down an Infernal that deals 239 (+4% per level) damage on impact and stuns enemies for 1 second. Infernal lasts 12 seconds.
2
Puppet Master
Heroic Ability
Cooldown: 120 seconds

Mana: 100

The target Hero is stunned for 0.25 seconds and immediately casts their Heroic ability, which cools down 50% faster than normal. If it is a targeted ability, it is cast on the nearest valid target.

Talents

Tier 1 (Level 1)


Insatiable Swarm (W)
! Quest: Stun Heroes with Carrion Bats.
! Reward: After stunning Heroes for 100 seconds, Carrion Bats' stun is increased by 0.25 seconds.

Selfish Vampire (D)
Vampiric Aura's healing is reduced to 5% of Heroes' Basic Attack damage, but Tichondrius heals for 50% of his Basic Attack damage.

Feed, Minions! (D)
Vampiric Aura's healing is increased to 30% of Heroes' Basic Attack damage, but Tichondrius is no longer affected.

Tier 2 (Level 4)


Sweet Dreams (Q)
Blood Feast deals 50% more damage to Sleeping targets.

Ravenous Bats (W)
Carrion Bats' damage is increased by 20% every 3 seconds it remains on the same target.

Nightmare (E)
Sleep deals 224 (+4% per level) damage if it lasts for the full duration.

Tier 3 (Level 7)


Feast Upon Their Flesh (D)
Heroes affected by Vampiric Aura also heal for 15% of the damage dealt by Tichondrius's Basic Attacks.

Vampiric Momentum
Basic Attacks reduce Basic Ability cooldowns by 0.25 seconds.

Demon Hide
Tichondrius gains 20 Physical Armor.

Tier 5 (Level 13)


Flittermice (W)
Carrion Bats also damages enemies in melee range of the target.

Deep Sleep (E)
Sleep grants the target 50 Armor, but damage will not break sleep.

Well Rested (E)
Sleep lasts an additional 3 seconds.

Legion's Rage
Deal 23 (+4% per level) damage per second to nearby enemies.

Tier 6 (Level 16)


Blood Thirsty (Q)
Blood Feast deals bonus damage equal to 2% of the target Hero's maximum Health, and additionally heals for the same amount.

Desmodus rotundus (W)
Tichondrius heals for 15% of the damage dealt by Carrion Bats.

Into the Shadows (Active)
Cooldown: 90 seconds
Become Unstoppable and Unrevealable for 1.5 seconds.

Tier 7 (Level 20)


Burning Legion (R)
Infernal's Health and damage are increased by 100%.

Short Strings (R)
Puppet Master no longer stuns the target, instead causing them to walk toward Tichondrius for 2 seconds.

Frenzy (D) (Active)
Cooldown: 60 seconds
Activate Vampiric Aura to grant 20% increased Attack Speed to Tichondrius and nearby allied Heroes for 5 seconds.

Swoop (Active)
Cooldown: 70 seconds
Activate to teleport to a nearby location and steal 4% of the life of each nearby enemy Hero.

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