1) On Night's Wings (Q): Increases travel distance by 150%, but increases cooldown by 3 seconds. You can now choose "Carrion Swarm" direction and using this ability while it's active will stop it.
2) Vampire Bite (D): Enchant your next basic attack, after using your trait, causing Tichondrius to teleport to his target, if it's within 2 meters range, and deal 4% of its maximum health, restore him 4% of his maximum health.
Life Drain: Enchanted attack also prolongs "
Life Drain" duration by 2 seconds.
Vampiric Aura: Enchanted attack deals doubled damage and restores doubled health. You may now activate "
Vampiric Aura".
Mark of Blood: Enchanted attack refreshes duration of "
Mark of Blood" on marked enemies and pulls them towards Tichondrius, instead of teleporting him.
3) Fel Shroud (W): After casting "Fel Strike", surrounds Tichondrius with fel fire, which deals 60 (+4% per level) damage per second to nearby enemies, for 6 seconds.
4) Sleepiness (E): The target is slowed by 80%, fading over 4 seconds, after "Slumber" effect wears off.
AS for life drain, it sounds interesting, as he is melee hero and needs to be close.
Mark of blood sounds interesting, but i think that it needs a little bit rework.
As for talents, that needs time, i will do that other time, i suppose.