Tirion by Healing Mantra

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Tirion

By: Healing Mantra
Last Updated: Sep 29, 2015
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Tirion

The Ashbringer

Medium Base Level 10 Level 20 Level 30
Health 730 (+195) 2680 4630 6580
Health Regen 3,87 (+0,64) 10,27 16,67 23,07
Attack 32 (+10) 132 232 332
Attack Speed 0,91 0,91 0,91 0,91
Range 2,0 2,0 2,0 2,0
Tirios Fordring is a paladin, who uses his holy magic to help him survive in the fight. His Crusader Strike allows him to fight his opponents and help him stick to targets or escape from bad situations. His Smite is his primary initiation tool when without heroic active. His Concentrate is his main zoning tool, which allows him to fight opponents well and regenerate health quickly and becomes overall better hero when fighting on his territory. Divine Flare is his defensive ability to prevent from taking damage from auto-attacks and restore health during combat. When the game goes on, he can take powerful area of effect buff to fill the supportive gap or take Hammer of Heavens to bring global pressure.

Combat Trait

1
Crusader Strike
Activate to make your next attack deal an additional damage equal to 6% of target's maximum Health and increase your movement speed by 15% for 5 seconds.
You can activate it during mounting and when it lasts, you cannot be dismounted.
Cooldown: 6 seconds

Primary Abilities

1
Smite
Strikes target enemy with holy energy, dealing 50 (+10 per level) damage and stunning target for 1,25 seconds. Applies Crusader Strike effect, thus allows you to cast it while mounting without dismounting.
Mana: 65
Cooldown: 17 seconds
Range: 6,5
2
Consecrate
Tirion blesses target area. When on the blessed territory, he gains 10% attack speed and movement speed boost and restores 12 (+2 per level) health per second. Enemies on the consecrated ground take 7 (+1 per level) damage per second. Lasts 8 seconds.
Mana: 50
Cooldown: 16 seconds
Range: 6 (Casting range and Radius)
3
Divine Flare
Tirion blasts surrounding area with light, blinding nearby enemies for 1,25 seconds and restoring 66 (+18 per level) health to himself.
Mana: 50
Cooldown: 12 seconds
Range: 2,5 (Radius)

Heroic Abilities

1
Radiance
Tirion blasts surrounding area with heavenly power, dealing 55 (+9 per level) damage to surrounding enemies and knocking enemies hit 3,5 units away. After the strike, Tirion provides an aura that increases damage done by 15%. The aura lasts 6 seconds.
Mana: 100
Cooldown: 75 seconds
Range: 5 (Radius of Blast / Radius of Aura)
2
Hammer of Heavens
Tirion summons a hammer that strikes the target from above, dealing 40 (+20 per level) damage and stuns for 1,5 seconds.
Mana: 100
Cooldown: 70 seconds
Range: 33,5 (Cast range)

Tier 1 Talents

Regeneration Master

Block

Refreshing Flare: Divine Flare restores 10 mana for each enemy hit.

Purging Consecrate: Increases damage dealt by Consecration by 75%.

Tier 2 Talents

Cavalry Tirion: Decreases cooldown of Crusader Strike by 1 second.

Blessing Ground: Consecration increases damage dealt with basic attacks by 10%.

Amplified Healing

Divine Blast: Smite bounces to random enemy within it's range for 33% of it's effectiveness (prioritizes heroes).

Tier 3 Talents

Battle Momentum

Divine Cover: Increases radius of Consecration by 25%.

First Aid

Reckoning: Damage dealt by Crusader Strike increased by 20% and also causes it to reduce enemy's movement speed by 25% for 1 second.

Tier 4 Talents

Radiance: Tirion blasts surrounding area with heavenly power, dealing low damage to surrounding enemies and knocking enemies hit away. After the strike, Tirion provides an aura that increases damage done.

Hammer of Heavens: Tirion summons a hammer that strikes the target from above, dealing low damage and stunning. Has very long range.

Tier 5 Talents

Spellshield

Burning Rage

Divine Blow: After casting Smite, your next attack deals double damage and reduces cooldowns of your basic abilities by 1,5 seconds.

Healing Ground: Consecrate now restores 2,5% maximum health to all allies within the chosen area.

Tier 6 Talents

Imposing Pressence

Executioner

Command the Light: Increases range of Divine Flare by 6,25 and it's radius by 25%.

Grounding Light: Instead of blinding, Divine Flare now stuns for 1,5 seconds.

Tier 7 Talents

Light of Ashbringer: Doubles damage dealt by Radiance. Also reduce it's cooldown by 3 seconds for each enemy hit.

Divine Retribution: Increases range of Hammer of Heavens to global. After the Hammer strikes, Consecrate the ground beneath the target with 75% of it's size.

Hardened Shell

Rewind

Ashbringer: Increase damage dealt with your attacks by 20%. Also your attacks restore life equal to 35% of damage dealt.

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