The Ashbringer, a Blade forged to destroy the Undead, has passed wielders only a handful of times. Tirion Fordring, Highlord of the Argent Crusade, was one of them, with his might and cunning, there was no one that could stand against the Paladin, not even the Lich King himself...
Tirion is a frontline Bruiser that relies on his Ashbringer attacks and powerful enchantments to turn the tide of battle.
Strenghts:
Sturdy
Pushing power
Supportive Abilities
Weaknesses:
Relies on Basic Attacks
No direct CC
Mana Hungry
Stats:
Health: 2500(+4% per level)
Health Regen: 5 (+4% per level)
Attack Speed: 1 per second
Basic Attack Damage: 90 (+4% per level)
Overview:
Tirion works best when he has solid opportunities to basic attacks, and as such is greatly countered by heroes like Cassia, Johanna and Li Li, who can blind him and remove his only source of damage. Tirion's stats are much the same as Arthas', with the same basic attack speed and maximum health.
Ashbringer
(D): Causes Tirion to deal great AoE damage if he gets his auto attacks out. His trait compliments his power to push forts and soaking EXP, as he can clear minion waves with ease.
Seal of the Crusader
(Q): Working alongside his basic attack, Tirion can become a wrecking ball if left to his own tools, able to trigger a multidude of Ashbringers that can destroy clumped up enemies.
Blessing of Might
(W): A great ability to combo with his
(Q) to cause each attack to become even more devastating. If Tirion is victim to blinds, he may also place this blessing on another fast attacking her to catch the enemy off-guard. Something you notice in Tirion's abilities and talents is that he can help empower Minions, and with BoM he can turn a single non-threatening melee minion into a devastating tank for his minion wave to rely on.
Side-note: Tracer is one hero where this may be problematic, as by base this would grant her 200 damage from a single clip, causing her to deal double her normal damage. Either making her an exception when being targeted by this ability, or simply let it be and know that she must be focused down extra hard...
Blessing of Sanctuary
(E): Tirion has a single supportive ability that can turn himself or an ally into a sturdy foe in large teamfights, the armor scales
during it's duration, gaining armor if additional heroes come in and loses armor if enemy heroes leave or die. Alongside BoM, Blessing of Sanctuary also has a benefit for casting on Minions, helping with progressing it's wave down the lane.
Tirion has many talents that support a "Minion build" for him, where he can buff minion waves and let them charge down lanes whilst he aids in teamfights over objectives or camps, like a Warrior Abathur!
Retribution Aura
(R1): Tirion's first heroic grants him an offensive edge in combat, punishing enemy heroes like Illidan, Genji or Tracer for getting a little too ahead with their attacks.
Devotion Aura
(R2): If punishing foes is not your thing, Tirion's second Heroic grants himself and nearby allies a growing buff of armor. Thanks to this ultimate, Tirion thrives in teamfights where the whole group can stay together and benefit from a 15% damage reduction, which can get boosted further by Blessing of Sanctuary having it's cooldown essentially halved at max stacks.
Side-note: Tirion always benefits from either Heroic by himself, with Retribution he can duel with fast Assassins and with Devotion he always has a passive 3 armor on him.
Besides his abilities, Tirion benefits from multiple choices of talents to be a strong dueller, a Warrior/Support in combat or a dangerous pusher, three flexible builds that could make him a fun hero to play.
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