5/3/2016
Uploaded.
6/8/2016
Added a couple talents and made it look neater.
10/7/2016
Reduced Templar's Verdict cooldown to ~7 seconds(From 15). Reduced basic ability mana costs(Were 60, 50, & 70, respectively.).
1/3/2017
Added full talent tree.
3/25/2018
Reworked kit. Seals system replaced with Holy Power system. Divine Purpose added.
Light's Hammer and Consecration replaced with Crusader Strike and Judgement. Templar's Verdict altered heavily to use the Holy Power system.
Previous [D]:
Seals - 'Passively gain a benefit from a Seal; Activate to cycle through Seals(Either a ping wheel or assign them to Q/W/E). Has a 1 second cooldown to switch.
Seals
Seal of Insight - Basic attacks heal you for ~20% of the damage dealt.
Seal of Righteousness - Basic Attacks cleave for ~30% damage to nearby enemies.
Seal of Truth - Basic Attacks deal ~10% of their damage over the next three seconds; This stacks up to 5 times, or 50% damage over 3 seconds.'
Previous [Q]:
Light's Hammer - 'Throw a blessed hammer to the target location, which arcs out divine lightning to nearby enemies, dealing ~200 damage a second split equally between enemy heroes. This hammer lasts for ~5 seconds, costs ~50 mana, and has a ~12 second cooldown.'
Previous [W]:
Consecration - 'Activate to consecrate the ground around you every second, dealing ~75 damage a second to enemies standing on it. This effect lasts for ~5 seconds, costs ~40 mana, and has a ~10 second cooldown.'
Previous [E]:
Templar's Verdict - 'Activate to make your next basic attack deal ~50% more damage and and do a special effect, dependant on your seal. Costs ~40 mana and has a ~7 second cooldown.
Seal Effects
Insight - Heals you for 5% of your maximum health.
Righteousness - Instead deals 75% more damage, and cleaves for 35% damage.
Truth - This attack deals an additional 20% damage over 3 seconds; This stacks with the normal effect, but does not count as 1/5 stacks.'
Talent tree heavily altered. The only talents to truly remain are as follows:
Strength of the Light: Renamed from 'Light's Strength'. Effect generally remained the same, but the damage increase based on level of CC escaped from is new.
Shield of Vengeance: Was level 13 talent, same effect, but only 25% maximum health shield.
Retribution: Retribution previously granted a 20% maximum health heal and 25% increased damage, with no armor. Otherwise functioned identically.
Justice Enacted: Renamed from 'True Justice', altered from a 1 second stun to a varying level of stun. Otherwise unchanged.
Other talents might share a name with a previous talent, but are different.
Maximum health at level '0' increased by 50, but attack damage at level '0' decreased by 5.
10/18/2018
Lawbringer altered from giving %1 max health damage every threshold to 40 damage. Number damage boosts reduced to 3, because the 4th was when the ability transformed. Reduced each threshold to 3,000, from 5,000. Lawbringer used to read:
"Quest: Every 5,000 Hero Damage from Crusader Strike causes it to deal an additional 1% of its target's maximum health, up to 4% of the target's maximum health.
Reward: Upon dealing 20,000 Hero Damage with Crusader Strike, empower Crusader Strike, replacing it with Lawbringer."
Fixed a typo with Holy Wrath where it referred to Blade of Justice in its flavor text instead of Crusader Strike.
As well as the fact that it's unique; We don't have a mechanic that prevents trait usage in any hero yet. I enjoy unique things, such as this.