Tirion Fordring by Devastaetion

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Tirion Fordring

By: Devastaetion
Last Updated: Jan 10, 2018
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Tirion Fordring

Highlord of the Argent Crusade

Y'all know him.

All you need to know is his resource shenanigan: Tirion may have up to 4 charges of Holy Power, which are generated through Crusader Strike and are spent on casting his other abilities. But wait, there's more. This guy is so damn pure and holy that his charges don't even degenerate, like it does for all those others basic Paladins.

After you read through this, let me know if I should ever touch the world of hero concepts again.

Combat Trait

1
Judgement
Strikes the target for 140 damage over 8 seconds. Any Crusader Strike hits on that target generate one additional Holy Power. (10 second cooldown)

Primary Abilities

1
Crusader Strike
Deals 170 damage to a target and generates 1 Holy Power. (5 second cooldown)
2
Divine Steed
Summon a horse and charge at mounted speed for two seconds, knocking back any enemies that cross your path and dealing 110 damage to them. (14 second cooldown) Costs 1 Holy Power.
3
Consecration
Deals 250 damage to all enemies caught in target area over 8 seconds. (16 second cooldown) Costs 2 Holy Power.

Heroic Abilities

1
Avenging Wrath
Increases Tirion's damage by 20%. All Crusader Strike hits deal critical damage. Lasta 12 seconds. (70 second cooldown) Costs 3 holy Power.
2
Execution Sentence
A hammer slowly descends from the skies upon a target. After 4 seconds, it lands dealing 500 damage plus 50% of any damage the target has dealt during the descent. (80 second cooldown) Costs 3 Holy Power.

Talents and Such

I won't bore you with details like starting health, and things you might find by pressing the C button while in-game, since those are stats I have no way of balancing out without actual playtesting of this hero concept. Even the damage I wrote on the abilities above is at best circumstantial.

Instead, I'll take you on a wild ride through the world of talents, and how they make Tirion into one badass, Fras Siabi smokin', Ashbringer's lovin' son of a lich.

LEVEL 1 TALENTS:

(Q) (!) Crusader's Conviction:

QUEST: Hit 30 heroes with Crusader Strike while they are affected by Judgement
When you hit 15 heroes, Crusader Strike increases the duration of Judgement on the target by one second.
REWARD: When you hit 30 heroes, Crusader Strike gets a second charge.

(Q) Branded By The Light
Using Crusader Strike on the same target within 7 seconds reduces the cooldown of your next Crusader Strike by one second.

(E) (!) Blessed Soil
QUEST: Have 2 heroes be affected by Consecration at the same time.

REWARD: After achieving the objective 8 times on 8 separate instances of Consecration without dying, reduce the duration of Consecration to 4 seconds but triple its damage.


LEVEL 4:

(P) Crusader Aura: Allies within 20 yards of you have 20% increased mounted speed. (How much is 20 yards? Don't ask me)

(W) Light Make Haste!: Increase the duration of Divine Steed by one second.

(W) Quick Getaway: Using Divine Steed breaks any stun, root etc. effects and reduces the cooldown of your next Divine Steed by 4 seconds.


LEVEL 7:

(Q) Crusader's Charge: Allows you to charge a short distance when using Crusader Strike.

(E) Holy Fire: Consecration heals you for 35% of its damage dealt.

(D) Lawbringer: Casting Crusader Strike on a target affected by Judgement also deals damage equal to 4% of their maximum health.



LEVEL 10:

READ UP.


LEVEL 13:

(1) Blessing of Sanctuary: Become Protected for 1 second. (45s CD)
(1) Blessing of Kings: Give an ally 5% increased damage and health while they are within 20 yards of you. (5s CD)
(1) Blessing of Wisdom: Give an ally 10% increased mana regeneration wile they are within 20 yards of you. (5s CD)


LEVEL 16:

(Q) Hastened Infusion: Crusader Strike generates an addition Holy Power.

(W) Take My Horse And Go!: Divine Steed can be cast on an ally.

(E) Unquenchable Flame: After Consecration ends, any targets left in the area at the end are dealt 50% of Consecration's total damage over 6 seconds.

Retribution Aura: Deals 50% of damage taken back to the attacker. Deals only 20% against enemy heroes. Does not affect ranged attacks.


Hastened Execution: If your target dies during or within 2 seconds of Execution Sentence, its cooldown is reduced to 20 seconds.

Light's Vengeance: Damage bonus increased to 30%. All abilities deal critical damage but ability duration is reduced to 10 seconds.

The Gift: Increases your maximum Holy Power to 6.

(2) Hand of Hindrance: Reduces an enemy target's speed by 70% for three seconds. (60s CD)

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