Tirion Fordring by Goiaba

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Tirion Fordring

By: Goiaba
Last Updated: May 7, 2019
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Tirion Fordring

Highlord of the Argent Crusade

From Wowpedia:
"Highlord Tirion Fordring was the Supreme Commander of the Argent Crusade and the bearer of the Ashbringer. One of the first five Knights of the Silver Hand selected by Archbishop Alonsus Faol, Fordring was one of the Alliance heroes of the Second War.[...]

Following the death of his son Taelan, Tirion committed himself to refounding the order of the Silver Hand. The result was the Argent Crusade, an organization consisting of the old Knights of the Silver Hand and the Argent Dawn. Tirion led his new Crusade into battle against the Scourge during the invasion of Northrend and, aided by Highlord Darion Mograine and his Knights of the Ebon Blade, directed the successful assault against Icecrown Citadel which resulted in the death of the Lich King."


Updates

    07/04/2019
  • Adjusted some of the tool-tips based on lucky-tiger feedback. Thank you very much!

    05/04/2019
  • Adjusted the concept based on the new Role System
  • Created an archive section to store old concepts for reference only instead of dumping the whole concept and creating a new one.
  • Reworked the holy power mechanics to look easier to understand and use. The original idea was good on paper, but I realized that if one design is hard to explain, it is also hard to understand and use. See archive for references of the old one.
  • Removed the Consecration concept, as it basically created a huge mess on the ground, polluting the game even more.

  • All Basic and Heroic Abilities were Modified or completely Revamped.
  • Crusader Strike was turned into his Trait, Templar's Verdict was added as a secondary Trait.
  • New Ability added: Judgment.
  • Execution Sentence was turned into a Basic Ability.
  • Silver Hand was turned into Eye for an Eye.
  • New Heroic Ability: Unbreakable Will.
  • Crusade Heroic Ability was renamed to Dawn of the Crusader. This ability was adjusted accordingly.
  • Reworked Talents: Devotion Aura, Long Arm of the Law, Art of War, Divine Protection, Repentance, Divine Favor, Lay on Hands, Boundless Conviction, Justicar's Vengeance, Zeal
  • New Talents added: Divine Purpose, Word of Glory, Unbreakable Spirit, Justicar's Vengeance
  • Old Talents removed: Ashes to Ashes, Ashbringer
  • Templar's Verdict was renamed to Righteous Verdict and adjusted accordingly
  • Vengeance was renamed to Vindication and adjusted accordingly
  • Pros and Cons adjusted accordingly

  • Added New skins Suggestions

    07/28/2018
  • Corrected some descriptions.
  • Added some math to the Holy Power behavior.
  • Fixed some talents. Reworked the Art of War.

    06/16/2018
  • Overhauled since Yrel was introduced to the game
  • Added skin suggestions
    04/01/2018
  • Modified Cavalier talent
  • Modified Righteous Fury talent
  • Modified Seraphim talent
    03/29/2018
  • Modified Reckoning talent
  • Updated Tooltip of Divine Steed
    03/11/2018
  • Original issue

Pros and Cons


Pros:
  • Anti Burst Hero.
  • Good self sustain. Hard to be controlled with CC.
  • Great at dealing with many enemies. Can pick mercenaries easily.
  • Great utility as an off tank/support.

Cons:
  • Bad at 1v1 as it does not generate much Holy Power.
  • Lacks any hard CC.
  • Short mobility with little slow capacity.

Combat Trait

1
Holy Power
Besides mana, Tirion have special resource called Holy Power.
This resource is stored by dealing damage to enemies with Abilities, Basic Attacks and Consecrated grounds. Its value goes up to 100, being consumed by Tirion's Abilities for additional effects.
Basic Attacks generates 1 Holy Power per hit, quintupled against enemy Heroes.
Tirion's Basic Abilities recharge 1% faster for every point of Holy Power he has.

Behavior:
As you may infer, no Basic Ability is able to generate 100 Holy Power by hitting a single enemy. In order to get as much Holy Power as possible, Tirion must hit as many enemies as possible, while keeping them at his sacred grounds to get maximum value.
Holy Power mechanic is a little different from your normal concept of mana. Instead of simply blocking you from using your basic abilities, it actually enhance the abilities you use or allow you to make use of other mechanics. See each ability for reference.

Visual Effect and Animation:
Visually, as Tirion stores more Holy Power, his shoulder starts to glow slightly like you see in the Lightbringer Armor Tier 6. Simple and cool.
In the UI perspective, over his Portrait you can inform the amount of Holy Power you currently have together with the CD reduction.
2
Crusader Strike
Hotkey: D
Mana Cost: 20
Cooldown: 8 seconds.

Activate to make Tirion's next Basic Attack strike immediately, cleaving the target and every enemy around and behind the target.

Generate 2 Holy Power per enemy hit, quintupled against enemy Heroes.

Note: The Basic Attack will also generate Holy Power.
While Crusader Strike is on cooldown, you can use Templar's Verdict on this same Hotkey

Behavior:
This attack has the shape of a small arc. Use Kerrigan's Primal Grasp as reference.
Crusader Strike does not slow.

Visual Effect and Animation:
Use the Retribution Paladin Crusader Strike from World of Warcraft as a reference.
3
Templar's Verdict
Hotkey: D
Holy Power Cost: 25
Mana Cost: No cost
Cooldown: 8,5 seconds.
Unleashes a whirlwind of holy ashes around Tirion dealing damage to all enemies around him while Slowing their Movement Speed by 20% for 2 seconds.

Behavior:
Use Garrosh's Decimate as reference.

Visual Effect and Animation:
This ability behaves similarly to a classic Whirlwind, attacking everything around Tirion.

Primary Abilities

1
Judgment
Hotkey: Q
Mana Cost: 60
Cooldown: 10 seconds.
Charges forward to strike in the targeted location, dealing damage to enemies hit and pulling them slightly toward to the center of the ability.

Generate 2 Holy Power per enemy hit, quintupled against enemy Heroes.

While Judgment is on cooldown, you can use Wake of Ashes on this same Hotkey

Behavior:
The distance traveled is similar to Valeera's Sinister Strike, but the total distance traveled can be controlled by how far o click from your original position.
This attack area has the shape of a circle with a similar size to Chromie's Dragon's Breath. Enemies are moved to the mid of such circle(use Kerrigan's Primal Grasp as reference).

Visual Effect and Animation:
The dash should look similar to Varian's Charge, with Tirion dashing while his sword moves to point upwards. As the weapon travels, a surge of light in a form of a hammer head comes from the hilt to the point of the sword, finishing with a strike to the ground using the hammer head.
After the spell is cast the sword glows until Wake of Ashes is cast or Judgment cooldown resets.
2
Wake of Ashes
Hotkey: Q
Holy Power Cost: 25
Cooldown: 10,5 seconds.
Unleashes a wave of holy ashes in front of Tirion, causing enemies standing beneath it to take damage every 0.25 seconds.

Behavior:
Use Dragon Knight's Flame Breath as reference.
Wake of Ashes does not slow, so keep that in mind.

Visual Effect and Animation:
This ability behaves similarly to Dragon Knight's Flame Breath.
3
Execution Sentence
Hotkey: W
Mana Cost: 50
Cooldown: 13 seconds.
A hammer falls from the sky. After 0,5 second it lands, dealing damage to enemies caught in the impact area. Enemies in the center take additional damage and are slowed by 20% for 2 seconds. This ability also shatters the area, causing it to explode after 1 second.

Generate 2 Holy Power per enemy hit, quintupled against enemy Heroes.
Enemy Heroes caught int the center generate an additional 10 Holy Power.


Hotkey: W
Holy Power Cost: 35
Reactivate Execution Sentence to cause the shattered area to root all targets caught by the explosion for 1 second.

Behavior:
This spell should be an initiator. Using it forces enemies to spread as fast as possible. Using Holy Power, it roots enemies in place, giving enemies a good reason to move out of it.
Its size is equal to Cassia's Blinding Light.

Visual Effect and Animation:
See the paladin spell Execution Sentence as a reference to the hammer and its movement. Use the Sealing effect form Deckard's Scroll of Sealing ability for the root reference.
4
Eye for an Eye
Hotkey: E
Mana Cost: 50
Cooldown: 15 seconds
Imbues the ally Hero with light, granting it 30 Armor for 2 seconds, decaying to 10 Armor for the next 2 seconds. The whole ability lasts for 4 seconds

Generate 2 Holy Power per hit caused by enemy Heroes during its effect.

Hotkey: E
Holy Power cost: 25
Reactivate Eye for an Eye to deals damage to nearby enemies, plus the damage it prevented, up to a certain limit.

Behavior:
Use a Cassia's Surge of Light as a reference.

Visual Effect and Animation:
When used Tirion may have an animation similar to the World of Warcraft Paladin using Holy Light. The reactivation may look like a swirl of holy swords.

Heroic Abilities

1
Unbreakable Will
Hotkey: R
Mana Cost: 75
Cooldown: 50 seconds.
When afflicted by slow, roots, stuns, silences, or any other condition that causes you to be unable to act in combat, unleash the Ashbringer's Will to break you free, immediately attacking a target enemy, dealing damage to everyone around it and granting a shield for every enemy Hero hit.

Generate 10 Holy Power per enemy Hero hit.

Hotkey: R
Holy Power Cost: 40
Cooldown: 4 seconds.
Reactivate Unbreakable Will to grant Tirion Unstoppable for 1.50 seconds.

Behavior:
This ability requires that Tirion is affected by any Crowd Control to be used. On that moment, Tirion is surrounded by light as he jumps free to the enemy target.
By Reactivating this ability, Tirion get unstoppable for 1.5 seconds. But I have to remind that, like Yrel's Seraphim, you must use this reactivation before getting stunned or silenced to preventing you from getting controlled.

Visual Effect and Animation:
The ending phase of the Lich King raid from World of Warcraft can be used as a reference. Light surges from Tirion, breaking him free as he jumps to his enemy.
When reactivating this ability, you simply get unstoppable, as you would using Seraphim.
2
Dawn of the Crusader
Hotkey: R
Mana Cost: 90
Cooldown: 75 seconds.
Activate to gain maximum Holy Power. In addition, your Basic Abilities do not consume Holy Power and get the following effects:
  • Crusader Strike causes him to charge a short distance when used.
  • Judgment area of effect is increased.
  • Execution Sentence always slow.
  • Eye for an Eye granted Armor do not decay.
Crusade lasts for 10 seconds. Any Holy Power generated during this time increase its duration by 1 second for every 25 Holy Power gained.

While Dawn of the Crusader is active, you can use Hammer of Wrath

Behavior:
This ability behave as combination of Sonya's Wrath of the Berserker with Alexstrasza's Dragonqueen.
In fact, it should be used as a combination of both. During a team fight, you probably won't be the initiator, but will engage following your tank. During that time, you will try to hit as hard as possible.

Visual Effect and Animation:
This ability visual effect may be similar to World of Warcraft Avenging Wrath. Although Yrel got the name of Avenging Wrath, she did not take all the visual aspect. Nonetheless, visuals similar to Diablo 3 Iron Skin may also be used.
I also suggest a war shout like: "This is the Moment of Reckoning!"
3
Hammer of Wrath
Hotkey: R
Mana Cost: No Cost
Holy Power Cost: 15
Cooldown: 15 seconds for each enemy Hero, this ability has no cooldown.
Hurls a hammer at an enemy Hero with less than 30% of his maximum HP, dealing 9% of his total HP as damage and healing all your allies around it by the same amount.

Behavior:
Target Point-And-Click spell, with its range similar to Varian's Colossus Smash.

Visual Effect and Animation:
Use World of Warcraft Hammer of Wrath as reference.

Talents

Tier 1

Retribution Aura


Aura size: Moderate
  • Nearby damage taken by allies and Tirion himself improve Tirion's next Basic Ability damage. Additionally, enemies are marked by this aura every time Tirion uses a Basic Ability. The next time any ally damages that marked target, they take extra damage and the mark is removed.

Notes:
This aura is more effective during team fights. This directly improve Tirion capacity to pose as a threat.

Devotion Aura


Aura size: Moderate
  • Whenever a nearby allied Hero takes a Basic Attack, grants him 100% of the damage taken over 4 seconds. This effect cannot occur more than once every 4 seconds.

Crusader Aura


Aura size: Moderate
  • Increase nearby allies movement speed and health regeneration.
    This effect is increased if the target is mounted.
Notes:
Movement Speed improvement may be small while mounted, but health regeneration must be significant. The idea of this talent is to improve its lane rotation together with Tirion allies.

Tier 2

Reckoning

  • Increase Tirion's Movement Speed by 10%. This effect is doubled whenever Tirion hits Basic Attacks on enemy Heroes.
    Quest: Generate Holy Power with Basic Abilities. Points generated over the maximum limit also counts.
    For every 100 Holy Power generated grants a permanent bonus Attack Speed of 1%, up to a maximum of 30%.
    Reward: After reaching the maximum Attack Speed, Tirion's generate an additional 1 Holy Power from his Basic Attacks, quintupled against enemy Heroes.

Notes:
This talent start counting when it is picked. Hitting effective Basic Abilities is a must to quickly reach maximum speed.

Long Arm of the Law

  • Increase the total distance traveled during Judgment by 100%. If you successfully hit an enemy, Wake of Ashes cost no Holy Power.

Notes:
This talent is twofold: it enables hard engages and help Tirion disengage from fights. The cooldown management is key to use this talent properly.

Divine Purpose

  • If Basic Abilities does not hit any enemy Hero, its Holy Power consumed is refunded.
    Whenever you use Holy Power, you gain 15% Movement Speed for 2 seconds.

Notes:
This talent can be used for:
  • Making/clearing Mercenaries faster.
  • Easy Holy Power management.

Tier 3

Word of Glory

  • When using the secondary effect of Eye for an Eye it will also heal the target for a certain amount plus the damage it prevented, up to a certain limit.

Art of War

  • When using Holy Power to damage enemies, Tirion heals by 10% of the damage dealt over 3 seconds, quintupled against enemy Heroes.

Notes:
Use this talent to increase your self sustain and support capabilities.

Divine Protection

  • Being Stunned or Silenced gives Tirion an untalented version of Eye for an Eye that will reactivate at the end of its duration. This effect cannot occur more than once every 20 seconds.

Notes:
An usual talent against comps that rely heavily on lock-down combos to kill their targets.

Tier 4

See Above

Tier 5

Repentance

  • Your Eye for an Eye can now be used on enemies to reduce its damage and healing received by 30% for 4 seconds. When used this way, Eye for an Eye reactivation is based on the enemy damage and healing prevented.

Notes:
This talent behaves for both defensive and offensive purposes.

Vindication

  • Crusader Strike deals an additional percentage of the target's maximum Health as damage and causes Tirion's Basic Attacks to also deal an additional percentage of the target's maximum Health as damage. This effect lasts for 4 seconds.

Righteous Verdict

  • Crusader Strike increase the damage of Tirion's next Templar's Verdict by a percentage. Stack up to three times.

Tier 6

Lay on Hands

  • Eye of an Eye grants Protected for 1,5 seconds if used on allies below 50% Health.

Divine Favor

  • Casting Eye for an Eye also casts an untalented version on Tirion. Reactivating Eye for an Eye trigger its effect on both targets for the sum of the values it prevented. This reactivation damage does not stack.

Zeal

  • Your Basic Attacks damage done is increased based on the amount of Holy Power you have.

Tier 7

Unbreakable Spirit

  • Using Holy Power reduce the remaining cooldown of your Heroic Abilities by 1 second for every 5 points of Holy Power Spend.

Boundless Conviction

  • Increase the maximum Holy Power by 50.

Notes:
Remember that Tirion's Basic Abilities recharge 1% faster for every point of Holy Power he has.

Justicar's Vengeance

  • Execution Sentence now stuns enemies caught in the center of the impact by 0.5 second and its reactivating effect stuns target caught by the explosion for 1 second.

Skin Suggestions

Legendary:
  • Ebon Blade Tirion. Death Knight themed abilities with Sanctified Scourgelord Tier 10 Raid Set.
  • Purifier Tirion. Based on the Purifier Protoss technology.
Epic:
  • Crusader Tirion. Based on Overwatch's Reinhardt, with Rocket Hammer instead of the Ashbringer.
  • Sanctified Tirion. Based on Sanctified Lightsworn Tier 10 Raid Set.
  • Wrathful Gladiator's Vindication Tirion. Based on Arena Season 8 Set.
Original:
  • Lightbringer Tirion. Based on Lightbringer Armor Tier 6 Raid Set

Archived Abilities (07/28/2018)

Here lies old descriptions and ideas just for reference.

Consecration


Tirion Basic Attacks and Abilities release a wave of ashes to the ground. Enemies standing on the consecrated ground takes damage, whilst Tirion gains 20% bonus Movement Speed while standing on it. Consecration lasts for 4 seconds and stacks up to 3 times at the same location. The number of stacks does not change Tirion's bonus movement speed.
Enemies within the ground generates 2 Holy Power per second.
Basic attacks generates 10 Holy Power.

Behavior:
Basic Attacks and Abilities release a consecrated ground of the size of Chromie's Dragon's Breath. Damage is dealt every 0.5 seconds.
Each new Basic Attacks to any enemy affected by the consecrated ground causes the following effects:
  1. If the enemy is inside the center of the original consecrated ground, it expands 33%, up to 100% increase after 3 Basic attacks. In addition, the original size of the consecrated ground is promoted to a 2 stacks consecration.
  2. The next attack promotes the center to 3 stacks, the 33% expansion to 2 stacks and it further expands the area to its 66% increase. This trend continues up to 100% increase with 3 stacks.
  3. If the enemy is outside the center of the original consecrated ground, a new circle is summoned. Every zone where the consecrated grounds are overlapped, its effect stacks. This happens up to 3 stacks.
It may be a little confusing to explain it in plain text, but in try mode the effect is quite intuitive: you attack, the size stacks and expands.

Visual Effect and Animation:
Visually, the ground should look like a sacred fire is coming from it. As it stacks, fissure starts to shatter the earth, up to look like the original consecration effect you see in the World of Warcraft spell.
It should have borders so that it is easy to spot where its effect end.

Holy Power


Tirion does not have mana as a resource. Instead, a special resource called Holy Power is used by Tirion. Holy Power is stored by dealing damage to enemies with Abilities, Basic Attacks and Consecrated grounds. Its value goes up to 100, being consumed by some of Tirion's Abilities for additional effects.
In addition Tirion's Basic Abilities recharge 0.5% faster for every point of Holy Power he has.

Behavior:
As you may infer, no Basic Ability is able to generate 100 Holy Power by hitting a single enemy. In order to get as much Holy Power as possible, Tirion must hit as much enemies as possible, while keeping them at his sacred grounds.

Visual Effect and Animation:
Visually, as Tirion stores more Holy Power, his armor starts to glow slightly. Upon casting spells, a small circle of light surges from the ground (see this video for reference). The idea is to make easy to infer how strong will be its additional effect.

Silver Hand


Cooldown: 15 seconds.
Imbues an ally unit, Hero or Tirion with light, consecrating the land beneath it. If this is used on another unit besides Tirion, it will also remove slows and roots from that unit, while also granting the unit with 20% Bonus Movement Speed for 4 seconds.
Consumes up to 50 Holy Power to heal both the target and Tirion.

Holy Power Consumption
If you have 30 Holy Power, it heals with 60% of its effectiveness. If you have 40 Holy Power, it heals with 80% of its effectiveness. And so on.

Behavior:
The size of the consecrated region is equal to Chromie's Dragon's Breath size. The expansion mechanism with Basic Attacks is equal as the zone was created by Basic Attacks.
This ability can not be cast on bosses.

Visual Effect and Animation:
Use Ragnaro's Blast Wave as reference.

Crusader Strike


Cooldown: 8 seconds.
Charges forward to swipe in the targeted location, dealing damage to enemies hit and pulling them slightly. Also, releases consecration beneath each enemy hit by the ability.
Consumes up to 50 Holy Power to increase Tirion's Armor up to 25 for 3 seconds.

Holy Power Generation/Consumption
Each enemy Hero hit generates 10 Holy Power, every other enemy generate 4 Holy Power.
It functions like this: if you have 40 Holy Power and hits only one enemy Hero, you reach 50 Holy Power, which is consumed immediately, returning your gauge to 0 and granting 25 Armor. If you had 0 Holy Power, it will consume 10 Holy Power generated by the hit, granting 5 Armor.

Behavior:
The distance traveled is small, similar to Valeera's Sinister Strike with her mutilate talent.
You can use it to dash at any direction, immediately striking if it hits any enemy Hero, unit or structure.
This attack has the shape of a small arc. Enemies at the tip are moved to the mid of the arc (use Kerrigan's Primal Grasp as reference). Enemies close to Tirion are pulled to his side, enabling him to body block a slowed target.
Crusader Strike does not slow.

Visual Effect and Animation:
The dash should look similar to Varian's charge, finishing with a large swipe of Tirion's Ashbringer.

Wake of Ashes


Cooldown: 12 seconds.
After a brief moment, consecrate the land at the targeted location, damaging and slowing enemies caught in the initial strike by 40% for 1 second afterwards.
Consumes up to 50 Holy Power to increase its initial damage and slow duration up to 100%.

Holy Power Generation/Consumption
Each enemy Hero hit generates 10 Holy Power, every other enemy generate 4 Holy Power.
It functions like this: if you have 40 Holy Power and hits only one enemy Hero, you reach 50 Holy Power, which is consumed immediately, returning your gauge to 0 and increasing the slow and damage by 100%. If you had 0 Holy Power, it will consume 10 Holy Power generated by the hit, increasing the slow and damage by 20%.

Behavior:
This ability has a small delay before it lands (similar to Cassia's Blinding Light). Using Wake of Ashes before Crusader Strike causes both to hit simultaneously.
Its size is equal to Chromie's Dragon's Breath expanded by 66%. The expansion mechanism with Basic Attacks is equal as the zone was created by Basic Attacks.
Crusader Strike can be used to force enemies to stay in the consecrated area.

Visual Effect and Animation:
Use Cassia's Blinding Light as reference: a bolt of light comes from the sky, shattering the land beneath.

Execution Sentence


Cooldown: 40 seconds.
A hammer slowly falls from the sky. Upon impact, the hammer deals damage to its target and to enemies in the area, consecrating the area beneath it to 3 stacks immediately. All enemies hit by Execution Sentence are Slowed by 70% decaying over 1.5 seconds.
Consumes up to 100 Holy Power to increase Execution Sentence travel speed and slow duration, up to 100%.

Behavior:
This spell should be an initiator. Using it forces enemies to spread as fast as possible. At maximum Holy Power, it hits faster, making it harder to enemies react. In addition, the slow takes longer to decay, which makes hitting Abilities easier by your allies.
Its size is equal to Chromie's Dragon's Breath expanded by 100%.

Visual Effect and Animation:
Use Kel'Thuzad's Frost Blast as reference for the area indication. See the paladin spell Execution Sentence as a reference to the hammer and its movement.

Crusade


Cooldown: 80 seconds.
Activate to gain 100 Holy Power. In addition, your Basic Abilities get the following effects:
  • Crusader Strike may be cast again within the next 3 seconds.
  • Wake of Ashes will not consume Holy Power when cast.
  • Silver Hand will also Protect the target ally Hero for 1.5 seconds.
Crusade lasts for 10 seconds. Any Holy Power generated during this time increase its duration by 1 second for every 25 Holy Power gained.

Behavior:
This ability behave as combination of Sonya's Wrath of the Berserker with Alexstrasza's Dragonqueen.
In fact, it should be used as a combination of both. During a team fight, you probably won't be the initiator, but will engage following your tank. During that time, you will try to hit as hard as possible while saving your allies.
You may also use it as a counter initiation, saving a dying ally while hitting hard.

Visual Effect and Animation:
This ability visual effect may be similar to World of Warcraft Avenging Wrath. Although Yrel got the name of Avenging Wrath, she did not take all the visual aspect. Nonetheless, visuals similar to Diablo 3 Iron Skin may also be used.
As for the Crusade Second Strike, I suggest it to swipe to the other direction, making easier to identify that the Crusader Strike was used with its second charge.

Hammer of Wrath


Cooldown: 15 seconds.
Hurls a hammer that strikes an enemy, dealing damage and consecrating the ground.
This ability does not consume Holy Power.
Replaces Trait Icon. Granted with Level 20 talent.

Behavior:
Target Point-And-Click spell, with its range similar to Thrall's Chain Lightning.
Consecrated ground work as Tirion gave a Basic Attack to the target.

Visual Effect and Animation:
Use World of Warcraft Hammer of Wrath as reference.

Archived Talents (07/28/2018)

Tier 1

Retribution Aura



Aura size: Moderate
  • Nearby damage taken by allies and Tirion himself improve Tirion's next Basic Ability damage. Additionally, enemies are marked by this aura every time Tirion uses a Basic Ability. The next time any ally damages that marked target, they take extra damage and the mark is removed.

Notes:
This aura is more effective during team fights. This directly improve Tirion capacity to pose as a threat.

Devotion Aura



Aura size: Moderate
  • Gives nearby allied Heroes a stack of Block every 5 seconds, granting 35 Physical Armor against the next Hero Basic Attack for 12 seconds, reducing the damage taken. Maximum 2 stacks of Block.

Crusader Aura



Aura size: Moderate
  • Increase nearby allies movement speed and health regeneration.
    This effect is increased if the target is mounted.
Notes:
Movement Speed improvement may be small while mounted, but health regeneration must be significant. The idea of this talent is to improve its lane rotation together with Tirion allies.

Tier 2

Reckoning


  • Increase Tirion's Attack Speed.
    Quest: Generate Holy Power with Basic Abilities. Points generated over the maximum limit also counts.
    For every 100 Holy Power generated grants a permanent bonus Attack Speed of 1%, up to a maximum of 30%.
    Reward: After reaching the maximum Attack Speed, Tirion's generate an additional 1 Holy Power from his Basic Attacks, quintupled against enemy Heroes.

Notes:
This talent start counting when it is picked. Hitting effective Crusader Strikes is a must to quickly reach maximum speed. In an auto-attacker build, this talent grants that Tirion will start a fight with maximum Holy Power very often.

Art of War


  • Reduce the cooldown of Eye for an Eye when used on others besides yourself by 8 seconds. When doing so you it will also remove slow and roots from Tirion.

Notes:
Use this talent to increase your self sustain and support capabilities. Use Silver Hand on minions and mercenaries!

Ashes to Ashes


  • Tirion's Basic Abilities and Basic Attacks deals increased damage to enemies affected by consecration.

Notes:
If your enemies are willing to stand in the consecrated grounds, make them regret it.

Tier 3

Long Arm of the Law

  • Increase the total distance traveled during Crusade Strike by 100%. If you successfully hit an enemy, increases the bonus Movement Speed granted by the consecrated ground by an additional 20% for 1 second.

Notes:
This talent is twofold: it enables hard engages and help Tirion disengage from fights. The cooldown management is key to use this talent properly.

Ashbringer


  • If Wake of Ashes does not hit any enemy Heroes, its Holy Power consumed is refunded.

Notes:
This talent can be used for:
  • Making/clearing Mercenaries faster.
  • Generate Holy Power easier.
  • And many more based on the Bonus Movement Speed.

Divine Protection


  • Being Stunned or Silenced gives Tirion a Shield that absorbs damage equal to 12% of their maximum Health for 3 seconds. This talent has a 20 seconds cooldown.

Notes:
An usual talent against comps that rely heavily on lock-down combos to kill their targets.

Tier 5

Repentance


  • Your Silver Hand can now be used on enemies to reduce its damage and healing received by 30% for 4 seconds. When used this way, Silver Hand will still heal Tirion by the consumed Holy Power.

Notes:
This talent behaves for both defensive and offensive purposes.

Divine Favor


  • Using Basic Abilities also grants Tirion Silver Hand buff. Consecrating the land you are standing on for 4 seconds.
    Passive: Holy Power generated by Consecration is increased by 50%.

Notes:
Use this talent if you are always going in and out of fights. Remember that you get bonus movement speed while within the consecrated grounds!

Zeal


  • Basic Attacks reduce Crusader Strike cooldown by 1 second.

Notes:
This talent make easier to stick to enemies.

Tier 6

Templar's Verdict


  • Basic Attacks increase the damage of Tirion's next Crusader Strike by a percentage. Stack up to three times.

Lay on Hands


  • Silver Hand also grants a shield of 15% of the target maximum Health for 4 seconds if used on a ally Hero with less than 50% of its Health.

Vengeance


  • After casting Crusader Strike, Tirion's Basic Attacks deal an additional percentage of the target's maximum Health as damage. This effect lasts for 4 seconds.

Tier 7

Justicar's Vengeance


  • Enemies affected by consecrated grounds have their Armor reduced by 5 for every stack of Consecration.

Hammer of Wrath


  • Allows you to use Hammer of Wrath on enemies bellow 50% HP.
    See its effect on Secondary Ability Section.

Inquisition


  • Increase the maximum Holy Power by 100.

Notes:
Remember that Tirion's Basic Abilities recharge 0.5% faster for every point of Holy Power he has.

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lucky-tiger (2) | May 7, 2019 2:36am
i like the overall concept, and its uniqueness, but i think its a bit too hard with 1 sec window to reactivate abilities. it would cause too much key-smashing especially with 4 active abilities on basic. maybe increase execution explosion delay to ~3 seconds, and allow to cast wake of ashes and hummer of wrath after 3 seconds as well. also CRUSADER STRIKE and TEMPLAR'S VERDICT are too similar (aoe damage), i would suggest to remove TEMPLAR'S VERDICT, as it doesn't really add much, (its talents can work with different ability) and by removing it you ll also make the hero a bit more easy to play.
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Goiaba | May 7, 2019 12:15pm
Thank you lucky-tiger for the suggestions and feedback!
I'll be making some adjustments to my wording in order to make myself clearer. The main idea is that the Crusader Strike, Judgment and Dawn of the Crusader unlock a secondary ability while they are on cooldown. This means that while they are on cd, you can make use of such secondary abilities by spending Holy Power. I admit that Templar's Verdict still is very similar to Crusader Strike. I'll keep it like that until I find a way to make it look cooler.

Now, about the 1,5 seconds windows to reactivate Execution Sentence: I did not made this number out of thin air. This window is the same time window you have to reactivate Zeratul's Singularity Spike while having the Seeker in the Dark talent. But, of course, it could still be to short to reactivate it.
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